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Ilmoita käännösongelmasta









made a fixed version.
Error: has_trait trigger [ trait was null ]
Script location: file: events/lifestyle_experience.txt line: 97 (lifestyle_experience_xp.001:immediate:value)
set_variable = {
name = lsxp_general_multiplier
value = {
value = 1
if = {
limit = { has_trait = intellect }
if = {
limit = { has_trait = intellect_bad_1 }
add = -0.1
}
else_if = {
limit = { has_trait = intellect_bad_2 }
add = -0.2
}
else_if = {
limit = { has_trait = intellect_bad_3 }
add = -0.3
}
else_if = {
limit = { has_trait = intellect_good_1 }
add = 0.1
}
else_if = {
limit = { has_trait = intellect_good_2 }
add = 0.2
}
else_if = {
limit = { has_trait = intellect_good_3 }
add = 0.3
}
}
}
}
So after a long life, you take over as ruler a middle-aged idiot who can't even come close to keeping up with the deceased.
It's a real shame, it makes the mod somewhat disappointing.
Error: has_trait trigger [ Cannot find intellect in trait database ]
Script location: file: events/lifestyle_experience.txt line: 97
If you want to correct the error, you need to edit "limit = { has_trait = intellect }" at line 97 of the events/lifestyle_experience.txt file.
↓ like this ↓
limit = { OR = {
has_trait = intellect_good
has_trait = intellect_bad }
}