RimWorld
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Clocks
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Mod, 1.4, 1.5, 1.6
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13 okt 2023 om 5:12
26 jul om 16:12
10 wijzigingsnotities (weergeven)

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Clocks

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Adds clocks! Clocks will chime at specific hours, waking up any nearby pawns in the same room.

Safe to add mid-game.

With Complex Furniture:
  • Grandfather clock - rings noon and midnight
  • Cuckoo clock - rings 6am and 6pm
  • Classic alarm clock - rings 6am

With Electricity:
  • Modern grandfather clock - rings noon and midnight
  • Electronic alarm clock - rings 6am



Get it on Github[github.com]
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Discord[discord.gg]
My other mods
84 opmerkingen
Maal 24 okt om 18:17 
You know, silly idea, but... How about an option to hide the in-game time until you've built any clock? lol

Add a neolithic sundial to show the time until then.
Digitice 4 aug om 6:39 
Is it possible to mute or lower the sounds of the alarm clocks? The digital ones are really loud especially when zoomed in. Thanks!
Zylleon  [auteur] 26 jul om 16:12 
Should be fixed now, please let me know if you run into that error again
Zylleon  [auteur] 25 jul om 14:59 
On my to-do list, will try and get to it this weekend
ferny 25 jul om 14:24 
@Soky Can confirm this has an issue right now.
angery mitozzz 25 jul om 3:19 
IMMA SELL CLOCKS BITCH, LOOK AT THIS ANCIENT ASS CLOCK
Soky 22 jul om 14:53 
Looks like the CompClock may be causing issues during ticking if its parent is not spawned. You may need to add a check for parent.Spawned to the comp, or perhaps use parent.MapHeld and parent.PositionHeld. Although MapHeld may still be null if the clock is brought to caravan or other situations like that.

Sorry for no logs, but a friend was playing and streaming the game and getting errors. I looked up the erroring namespace and it brought me to this mod.
dontbebart 19 jul om 15:23 
is it possible to set what time the alarms go off?
Zylleon  [auteur] 11 jun om 17:45 
Updated for 1.6
Max 3 apr om 12:35 
Getting the following exception every now and then when I have clocks on the map:

https://pastebin.com/ZqVghutz