Conan Exiles

Conan Exiles

147 ratings
Berserk Arsenal - 4.7.5
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Armors: Armors
Weapons: Weapons
File Size
Posted
Updated
109.403 MB
9 Oct, 2023 @ 3:04am
16 Jun @ 4:36am
32 Change Notes ( view )

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Berserk Arsenal - 4.7.5

Description


Welcome to the "Berserk" mod page

First of all I would like to point out that this is basically a "personal" mod which we have however decided not to keep only for our own server, in order to offer it to those who might be interested -

What does the mod offer? - A variety of weapons with unique movesets that have nothing to do with the movesets of vanilla weapons that we found bland and boring, plus we will eventually add armor with a unique skin but initially some armor with already existing skin but improved statistics. Likewise, weapons can be crafted from level 60 and are generally intended for endgame content and designed for PvP.

Where should I place the Mod? - I recommend placing it fairly low in your modlist. Here's mine to give you an idea: https://steamproxy.net/sharedfiles/filedetails/?id=2921970671

Does the mod add other features? - Yes like the possibility of fighting on horseback for certain weapons, martial arts styles with fists and feet.

The mod is updated regularly to add new weapon styles, new appearances and ultimately new armor in the style of "Berserk", the work which inspired this mod. You will therefore be able to find a whole bunch of weapons there ranging from the colossal sword, the flamberge in a medieval style, monk's sticks, other halberds and bastard swords and many others...

Hoping you like the mod, it is constantly evolving. Do not hesitate to ask your questions, or contact me for some commissions or weapons that you would like to see...
We also have a paypal if you want to support the mod, each donation will only be intended for the mod and invested in it in order to add content: https://www.paypal.com/paypalme/tipseu

The discord (if steam does not block the link): https://discord.gg/yW2u7XsJAW
81 Comments
The Berserker  [author] 27 Aug @ 4:14am 
@Taima Hello ! I think it's because you use fashionist ^^' . The scythe is in the back by default .
Taima 25 Aug @ 10:39am 
Can you pls fix the holster style for the scythe. It goes in the waist like a katana. Can you pls put it in the back.
Dexter 21 Jul @ 8:11am 
How's the armour update coming along?
ChillerX 24 Jun @ 4:22pm 
yes :steamthumbsup:
The Berserker  [author] 19 Jun @ 9:01pm 
@Samuel Sarilhos Hello ,
No, it's not planned, in fact it's a bug, I'll have to see where it could come from. Sorry for the inconvenience caused. On my server I don't have the problem because I use the "ahds" mod which means that we don't really die, but fall to the ground. It's a fairly light mod, I recommend it until we find what's causing the weapons to disappear.

Here is the link of "adhs" ( 1,5 MB , really light ^^ ) https://steamproxy.net/sharedfiles/filedetails/?id=2001044383&searchtext=ahds
Samuel Sarilhos 19 Jun @ 3:02pm 
Hello Sieghilde!

I have a problem with this mod on my server, which is:
Almost all weapons from this mod disappear when a player dies, so I had to activate only dropping backpack on death and this way they remain.

The problem is, I don't find that setting immersive and would like to deactivate it without the players having weapons that are not cheap just disappearing from their inventory and not be recoverable when they find their bodies.

Is this a bug, is it intended to be like this, or is it just a functionality that, as admin, I activate or deactivate ?
The Berserker  [author] 16 Jun @ 5:07am 
The problem was resolved, sorry for the inconvenience caused. Sometimes, it doesn't matter much for it to break everything. But the mod works normally and will no longer prevent your server from starting.
Daryl_Hadvard 16 Jun @ 12:29am 
Wow, I thought my save was dead but nope, just this mod started not working a few hours ago.
I'm guessing it's the update...
A shame, the Rebellion looked on point...
ReHost 15 Jun @ 8:46pm 
Nice Crush - Delelete mod
Beautiful Bloodlust 15 Jun @ 7:40pm 
while you get the mod fixed... could you write a AI combo script so that thralls can use all the weapons instead of hitting once and then doing nothing?

Also the hammer combo... the kick at the beginning kinda odd but thats jsut my personal opinion...