Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

26 ratings
Skill tree evolution
By OCP
I just wanted to keep track of the old skill tree before it was redesigned. Pay no attention to the build.
   
Award
Favorite
Favorited
Unfavorite
Old skill tree pre rework (4 Oct 2023)
Veteran


Blitz :
Frag Grenade : Fragmentation grenade that explodes after a short fuse timer.

Aura :
Scavenger : You and allies in Coherency gain a small amount of ammo whenever any of you kill an Elite enemy.

Ability : Volley Fire

Enter a ranged stance for 5s, instantly equipping your ranged weapon, and designating nearby non-Ogryn Elite and Specialist enemies as priority targets. During this stance you deal +50% ranged damage.

Cooldown: 25s

Iconic :
Make Every Shot Count : +15% weak spot damage.

Be Prepared : Increase ammo reserve for all ranged weapons by 40%.

Column 1 :

Confirmed Kill : Replenish 25% Toughness on Elite kill and a further 25% Toughness over time.

Exhilarating Takedown : Replenish 20% toughness when killing an enemy with a ranged weakspot hit, in addition to reducing toughness damage taken by 10% for 8 seconds, stacking up to 3 times.

At Arm's Length : Replenish 5% Toughness per second while more than 8 metres from enemies.

Column 2 :

Sniper : Deal up to 20% increased ranged damage based on how far away you are from your target. The damage increase is reduced the closer you are.

Tactical Reload : +20% reload speed if you have ammo in your weapon.

Demolition Stockpile : Replenish 1 Grenade(s) every 60s.

Column 3 :

Bio-Optic Targeting : Volley Fire Designates non-Ogryn Elites and Specialists as Priority Targets for Allies in Coherency.

Demolition Team : You and allies in Coherency have a 5% chance to gain a Grenade on elite enemy kill.

Covering Fire : Replenishes 15% toughness and grants 10% increased damage for 3 seconds to an ally when killing an enemy with a ranged attack that is in melee range of that ally.

Column 4 :

Unwavering Focus : +75% Toughness damage reduction from ranged attacks during Volley Fire.

Duck and Dive : Dodging, sprinting or sliding to avoid ranged attacks grants 30% stamina.

Camo Expert : While standing still, enemies are significantly less likely to target you.

Column 5 :

Frag Storm : Frag Grenades apply 8 stacks of Bleed to all enemies hit.

Deadshot : While using your ranged weapon's alternate fire you have 25% chance increased critical hit chance and 60% reduced sway, but lose 8% stamina every second, and an additional 4% for each shot.

One After Another : +30% reload speed on Elite and Specialist kill.

Column 6:

Sustained Fire : Volley Fire Reloads your weapon and replenishes 60% toughness. Killing a designated enemy during Volley Fire refreshes its duration.

Counterfire : +25% Weak Spot Damage during Volley Fire. Volley Fire now designates all Shooters as Priority Targets. Killing a designated enemy during Volley Fire refreshes its duration

The Bigger they Are... : +75% Damage (Ogryns and Monstrosities) during Volley Fire. Volley Fire designates Ogryns and Monstrosities as Priority Targets. Killing a designated enemy during Volley Fire refreshes its duration.
Zealot


Blitz :
Stumm Grenade: Throw a Stumm Grenade that stuns all enemies within its blast radius.

Aura :
The Emperor's Will : +7% Toughness damage reduction (Allies in Coherency).

Ability : Chastise The Wicked

The Preacher dashes forward or towards a targeted enemy, replenishing 50% toughness, increasing the Damage of the next Melee Hit by 25%, making it guaranteed Critical Hit.

Cooldown: 30s

Iconic :
Swift Exorcism : +10% melee attack speed.

Martyrdom : +8% damage for each 15 missing health. Max stacks 3.

Until Death : Every 90 seconds, taking damage that would kill you, gain Invulnerability for 5 seconds.

Column 1 :

Purify In Blood : Replenish 100% more Toughness on melee kills.

Faith Restored : +50% Toughness damage reduction on critical hit for 4 seconds.

Enemies Within, Enemies Without : Replenish 5% Toughness per second while within 5 meters of 3 enemies.

Column 2 :

Bloodletting :+10% Melee Crit Chance for 3 seconds on Melee Hit against Bleeding Enemies. Melee Critical Hits apply Bleed.

Punishment : Attacks that Hit 3 or more enemies grant +30% Impact for 5 seconds. Stacks 5 times. At max stacks, gain Uninterruptible.

Retribution : 10% attack speed below 50% health. Bonus is doubled below 20% health.

Column 3 :

Holy Fervour : +20% Power to allies in Coherency for 5 seconds. On gaining a stack of Martyrdom.

Benediction : +15% Toughness damage reduction (Allies in Coherency).

Inspiring Excoriation : Using Chastise The Wicked replenishes 20% Toughness to allies in Coherency.

Column 4 :

Holy Revenant : When Until Death ends, you gain health based on the damage you dealt during Until Death. Melee damage dealt heals for twice the amount.

Thy Wrath Be Swift : You no longer get stunned by enemy melee attacks. When you take damage, gain +20% movement speed for 2 seconds.

Faith Restores All : After taking damage you regain 25% of the damage taken over 5 seconds.

Column 5 :

Emperor's Executioner : Deal up to 25% increased ranged damage based on how close you are to your target. The ranged damage increase falls off the further away you are.

Rising Conviction : Hitting an enemy with a melee attack increases your damage by 4% for 5 seconds, stacks up to 5 times.

Honour The Martyr : Martyrdom has 6 max stacks.

Column 6 :

Invocation Of Death : Melee critical hits reduce the cooldown of Chastise The Wicked by 1.5 second.

Fury Of The Faithful : +20% attack speed for 10 seconds on using Chastise The Wicked.

Purge The Wicked : Chastise The Wicked now has two charges.
Psyker


Blitz : Brain Burst

Target an Enemy and charge the ability to deal high Damage.

Aura : Kinetic Presence

Allies in Coherency gain 10% Damage (Elite Enemies).

Ability : Psykinetic's Wrath

Quell 50% Peril & Stagger enemies in front of you.

Cooldown: 30s

Iconic :
Warp Siphon : Killing an enemy with Brain Burst earns Warp Charge. Each Charge grants 4% damage. Warp charges are retained for 25 seconds. You can store up to 4 Warp Charges. Warp Charges fall off gradually, one at a time.

Battle Meditation : +10% Chance to Quell 10% Peril on Kill.

Column 1 :

Essence Harvest : Replenish 30% Toughness over 5 seconds on gaining Warp Charge.

Warp Absorbtion : Replenish 15% Toughness when you kill an enemy with a Warp attack.

Quietitude : Replenish 5% Toughness for each 10% of Peril quelled.

Column 2 :

Warp Unleashed : Gain between 10% and 25% damage based on your current Peril.

Inner Tranquility : +6% Peril Resistance per Warp Charge

Wrack And Ruin : Killing an Elite or Specialist with Brain Burst applies 4 stacks of Soulblaze to all enemies within 4 meters of the target.

Column 3 :

Psychic Communion : Whenever you or an ally in Coherency kills an enemy, you have 4% chance to gain a Warp Charge.

Psykinetic's Aura : +15% combat ability cooldown reduction on Elite kill (Allies in Coherency).

Cerebral Lacerations : Damaging an enemy with your Brain Burst ability causes them to take +25% Damage from all sources for 5s.

Column 4 :

Kinetic Deflection : While below critical Peril, blocking an attack causes you to gain Peril instead of losing Stamina.

Kinetic Shield : Take between 10% and 33% reduced Toughness damage from ranged attacks based on Peril.

Mind In Motion : Your movement speed is not reduced while quelling Peril.

Column 5 :

Warp Battery : You can store up to 6 Warp Charges.

Wildfire : If an enemy dies while affected by Soulblaze that you've applied, up to 4 of their Soulblaze stacks are spread between nearby enemies. The total amount of Soulblaze stacks on the new enemy cannot exceed the stacks of the dying enemy.

Kinetic Flayer : All attacks have 10% chance on hit to Brain Burst the target. This cannot occur while at critical Peril and has a cooldown of 15 seconds.

Column 6 :

Quicken : Using Unleash the Warp removes all souls and reduces the cooldown by 12.5% for each Warp Charge removed. In addition, any time you would generate a Warp Charge, you now instead generate 2 Warp Charges.

Ascending Blaze : Psykinetic's Wrath expends all Warp Charges and applies stacks of Soulblaze to enemies hit based on the number of Warp Charges expended. Enemies killed by your Soulblaze effects (from any source) have a 10% chance to grant you a Warp Charge.

Kinetic Barrage : For 10 seconds after using Psykinetic's Wrath, your Brain Burst charges 25% faster and consumes 50% less Peril.
Ogryn


Blitz : Big Box of Hurt
Throw a box of grenades with great strength and enthusiasm for a single target high damage attack.

Aura : Intimidating Presence
+10% Heavy Melee Attack Damage (Allies in Coherency).

Ability : Bull Rush

Charge forward, knocking enemies back gaining 25% Attack Speed and 25% Movement Speed for 5s.

Cooldown: 30s

Iconic :
Thick Skin : +20% Toughness Damage Reduction & +20% Health Damage Reduction.

Excessive Force : +25% Melee Stagger.

Loyal Protector : Being damaged while Reviving or Assisting allies no longer interrupts you.

Column 1 :

Lynchpin : +100% Toughness Replenishment (Allies in Coherency).

Smash 'Em Good! : Replenish 25% Toughness on Single Enemy Heavy Melee Hit.

Best Form of Defence ... : Replenish 25% Toughness on Hitting Multiple Enemies with a single Heavy Melee Attack.

Column 2 :

Heavyweight : +50% Melee Damage (Bulwarks, Crushers, Plague Ogryns, Reapers). +50% Damage Reduction (Bulwarks, Crushers, Plague Ogryns, Reapers).

Bombs Away! : Hitting a Carapace Armoured, Flak Armoured, or Unyielding enemy with your Big Box of Hurt causes it to open, releasing grenades around the target.

Blood and Thunder : Heavy melee attacks apply 6 stacks of bleed to hit enemies.

Column 3 :

Towering Presence : +50% Coherency Radius.

Lead The Charge : When you activate Bull Rush, allies in Coherency gain 25% Movement Speed for 4s in addition to becoming Immune to Stuns and Suppression.

Bullfighter : -10% Bull Rush Cooldown when you or an ally in Coherency kills an Elite enemy.

Column 4 :

Bloodthirst : +10% Damage Resistance per Bleeding Enemy in Melee range. Stacks 6 times.

Hard As Nails : -20% Damage Taken for each ally currently Knocked Down or Incapacitated that is within 20 meters.

Die Hard : +100% Toughness replenishment while below 25% health.

Column 5 :

Payback Time : When an enemy damages you with a melee attack, gain 20% damage for 5s.

Knock em' down, beat em' up : Staggering an enemy grants a stacking buff that increases the damage of your next Heavy Attack by 2%. Stacks are based on the size of your enemy. Stacks up to 25 times and lasts 10s.

Raging Bull : Increases the damage against the next enemy you hit by 2.5% for each enemy you hit with your previous melee attack.

Column 6 :

Bull Gore : +4 Bleed Stacks on Enemies Hit by Bull Rush.

Unstoppable : Increases the distance you travel with Bull Rush by 100%, and you cannot be blocked by enemies except Monstrosities.

Non-Stop Violence : Replenish 10% Toughness per Bull Rush Hit.

Veteran skill tree before The Traitor Curse Anniversary Update
Update to Veteran Talent Tree: enjoy many changes and tweaks made to the Veteran tree, including the addition of Keystones (due to these changes, Veterans will see their talent tree reset and players will have to re-assign talent points).

https://forums.fatsharkgames.com/t/the-traitor-curse-anniversary-update-coming-in-november/86505/1


Left branch
Longshot : Deal up to +20% Ranged bade Damage. Bonu is reduced the nearer the target.

Keep their heads down : +50% ranged attack suppression.

Volley adept : +30% reload speed on elite & specialist enemy kill.

Shredder frag grenade : Throw a frag grenade that explodes after a short delay. Plies 6 stacks of bleed to all enemies hit, causing damage over time. This is an augmented version of Frag Grenade.

+5% ranged damage

Get back in the fight ! : Stun immunity, slow immunity for 6s & restore +50% stamina when your thoughness is broken. 30s cooldown

Catch a breath : Replenish 5% toughness per second when there are no enemies within 8m.

Survivalist : Replenish 1% ammo for you and your allies in coherency whenever of you kill an elite or specialist enemy. This is an augmented version of Scavenger.

+5% reload speed

Kill zone : +15% base ranged damage when there are no enemies within 8m.

Opening salvo : The first 10% ammo after a reload has +10% ranged critical hit chance.

Executioner’s stance : Enter ranged stance for 5s. When in ranged stance you instantly equip your ranged weapon, deal +25% ranged damage, +25% ranged weakspot damage, and your spread and recoil are greatly reduces. Human-sized elite enemies and specialist enemies are highlighted for 5s. Base cooldown : 35s This is an augmented version of Volley Fire

Enhanced target priority : Executioner’s stance now outlines elite & specialist enemies for allies in coherency for 5s.

Relentless : Killing an enemy outlined by Executioner’s stance refreshes the duration of its bonuses for 5s.

Counter-Fire : Executioner’s stance now outlines all ranged enemies.

+5% ranged damage

+5% reload speed, +5% ranged damage

Exhilarating Takedown : Replenish 15% toughness and gain +10% toughness damage reduction for 8s on ranged weakspot kill. Stack 3 times.

Deadshot : +25% critical chance & +60% sway reduction while using your ranged weapon’s alternate fire, but lose 0.75 stamina per second and an additional 0.25 per shot.

+5% toughness damage reduction

Precision Strikes : +30% weak spot damage.

Shock Trooper : Critical hits with las-weapons consume no ammo.

+15 toughness

Determined : Gain suppression immunity.

+10% toughness damage reduction, 0.25s Stamina regeneration delay reduction

Always prepared : +25% ammo.

+15 toughness

Marksman : On ability use, for 10s any weakspot hits gain +50% power. When using infiltrate, this is applied after leaving stealth.
Center branch
Close order drill : Up to +33% toughness damage reduction the mores allies in coherency.

Charismatic : +50% aura radius.

Demolition team : You have a 5% chance to replenish a grenade on elite or specialist kill.

Krak grenade : Throw a grenade that deals devastating damage. Sticks to flak armoured, carapace armoured & unyielding enemies.

+5% health

Grenade tinkerer : improve your chosen grenade. krak grenade : +50% damage, frag : +25% damage & radius, smoke : +100% duration.

Covering fire : When you kill an enemy with a ranged attack, allies within 5m of the target replenish 15% toughness & receive +10% to all base damage for 3s.

Fire team : +3% damage for you and allies in coherency.

+5% toughness damage reduction

Field improvisation : Ammo crate also restore grenades, medi-packs heal +100% faster, cleanse corruption & replenish 1% toughness per second.

Demolition stockpile : Replenish 1 grenade(s) every 60s.

Voice of Command : Replenishes your th=oughness & staggers all enemies within 9m. Base cooldown 30s.

Duty and Honour : Voice of command now also provides you and your allies in coherency with +100 toughness for 15s. This can exceed your maximum toughness.

Only in death does duty end : Voice of command revives knocked down allies within radius, but also reduces that radius by 33% & increases your ability cooldown by 50%.

+1 stamina

Tactical awareness : Combat ability cooldown reduced by 6s on specialist enemy kill.

Bring it down ! : +25% damage (Ogryns & Monstrosities).

Superiority complex : +15% base damage (Elite enemies).

+10% health, +15 toughness

Iron will : +50% reduced toughness damage if above 75% toughness.

Confirmed kill : Replenish 25% toughness on elite or specialist enemy kill, and a further 25% toughness over 10s.

+10% toughness replenishment for you and your allies in coherency.

Competitive urge : 2.5% chance of +20% base damage, +20% melee impact & +20% suppression for 8 s whenever an ally kills an enemy.

Born leader : Allies in coherency replenish 15% of any toughness that you replenish.

Rending strike : Gives +10% rending to all weapons.

+15 toughness

For the Emperor ! : Your combat ability gives you and allies in coherency +20% melee base damage & +20% ranged base damage for 5s.
Right branch
Vanguard : -20% sprinting cost.

Tactical reload : +20% reload speed if your weapon contains ammo.

Exploit weakness : Melee critical hits apply 10% rending to the target. Stacks 2 times and lasts 5s.

Smoke grenade : Throw a grenade that creates a lingering smoke cloud for 15s. The cloud blocks line of sight for most enemies and reduces the sight range of enemies inside it.

+5% melee damage.

Twinned blast : 10% chance to throw an additional grenade(this still consumes a single grenade).

Out for blood : Your kills replenish and additional 2.5% toughness.

Close and kill : +5% movement speed for you and allies in coherency.

+5% critical hit chance

Grenadier : you can carry 1 extra grenade(s)

Leave no one behind : +20% assist speed & revive speed, +20% movement speed when moving towards a knocked down or incapacitated ally. Whenever you revive a knocked down ally, they receive +33% damage reduction for 5s.

Infiltrate : Replenish all toughness and enter stealth for 8s, gaining +25% movement speed. Leaving stealth suppresses nearby enemies. Attacking makes you leave stealth. Base cooldown : 45s.

Low profile : -90% threat for 10s on leaving stealth

Hunter’s resolve : infiltrate provides +50% toughness damage reduction for 10s on leaving stealth

Surprise attack : infiltrate now also grant +30% damage for 5s when leaving stealth

Overwatch : Your combat ability gains +1 charge, but +33% cooldown

+25% suppression dealt

Duck and dive : +30% stamina on avoiding ranged attacks by dodging, sprinting or sliding.

Reciprocity : +5% critical hit chance for 8s on successful dodge. Stack 5 times.

Agile engagement : +25% damage to your other weapon for 5s on enemy kill.

0.25s Stamina regeneration delay reduction

Serrated blade :1 stack(s) of bleed to the target on melee hit.

Onslaugt : Continuous hits to a single target applies 2.5% rending for 5s to the target. Stacks 16 times

+15 toughness

+5% ranged damage, +5% melee damage

Skirmisher : +5% to all base damage for 5s after sprinting. Stacks 3 times.

Desperado : +10% melee critical damage & +25% melee finesse bonus.

Trench fighter drill : +15% melee attack speed.

+25 toughness

Close quarters killzone : +30% close damage for 10s on combat ability use. When using infiltrate, this begins on leaving stealth.
3 Comments
Shirumic 13 Oct, 2023 @ 9:35pm 
Worth holding onto to see how far the game can come
Tig Ol Bittys 8 Oct, 2023 @ 2:03am 
pls keep this up for the new update just to look back at it
:steamhappy:
Kannen 7 Oct, 2023 @ 2:14am 
I appreciate this