Arma 3
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Korsac
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Data Type: Mod
Mod Type: Structure, Terrain
Taille du fichier
Publié le
Mis à jour le
667.170 MB
29 sept. 2023 à 6h46
9 avr. 2024 à 14h08
10 notes de changement ( voir )

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Korsac

Dans 1 collection faite par Vectif
Missions on Korsac
10 objets
Description
Korsac is a 64 km² fictional terrain located in the greater Green Sea region.

Inspired by Chernarus, Livonia, and the conflict of the Green Sea region, Korsac is a terrain that aims to provide a modern take on the eastern european setting with the quality of the assets present in Arma 3.

The terrain features a main town followed by many sporadic villages along its MSR, with industrial sites and farming settlements out and about. It features a combination of condensed urban combat segments paired up with vast rolling plains and wheat fields, offering diverse opportunities across the board.

Korsac is an ideal playground for anything ranging from infantry to full combat arms operations, featuring areas of various density, from urban and claustrophobic towns and villages, to many sporadic settlements and open fields.

Features
- Landmarks such as a main town and multiple villages, industrial sites, farming settlements, radio stations, and a fleshed out airport with attention to runway markings and lights
- Custom lighting config for a more dramatic and unique aesthetic
- Alternate winter version
- Bright nights on clear full moon
- Customized weather config
- Customized environment sounds config
- Customized ambient animals config
- Curated spatial sounds from Enoch
- Small download size
- Standalone terrain with no dependencies

Additional features
- Custom models (objects and structures) made by Bromine
- Custom faction configs made from Contact and Apex assets remixed for three relevant factions to the terrain
- ACE Weather support (temperature and humidity)

Missions
Check out the linked collection "Missions on Korsac" for ports of Dynamic Recon Ops, Combat Patrol, and ALiVE!

Authors
Vectif - Project lead, terrain artist, factions, configs
Thoreaufare - Factions, configs, winter version
Brominum - Custom models (objects and structures)

Technical details
- 8 km x 8 km terrain size
- 4096 grid size
- 2 cell size
- 350k objects
- Elevation range of 790 m to 940 m
- Made from a combination of real, fictional, and fuzzed DEMs and satellite imagery data for gameplay and artistic purposes
- Produced between April 2023 and September 2023

Donate
If you like our work and would like to see more, please consider donating any amount! It makes a huge difference.
paypal.me/vectif

Additional credits
Jef Leeson for voicing the AAN news anchor for the Korsac launch trailer
National Agriculture Imagery Program (NAIP) for the source satellite imagery
United States Geological Survey (USGS) for the source digital elevation models
Sketchuptextureclub for the snow ground detail textures

Special thanks
HorribleGoat, jujurat, and Ice for general terrain making feedback
Brett Mayson for providing a faction config template to learn and make our own factions from, alongside providing valuable feedback

License
APL-SA: https://www.bohemia.net/community/licenses/arma-public-license-share-alike
Discussions populaires Tout voir (1)
31
9 nov. 2024 à 2h29
Feedback and reports
Vectif
112 commentaires
Thoreaufare  [créateur] 13 juin 2024 à 12h18 
@Dario roughly 46 degrees N
Dario 13 juin 2024 à 12h06 
What's this map latitude?
lex 15 avr. 2024 à 3h21 
Nice work grid!
IvosH_cz 10 avr. 2024 à 14h41 
Nice job :-) Warmachine for the winter variant is online.
Valmont 9 avr. 2024 à 11h43 
Thank you for your kind explanation Vectif ;)
Vectif  [créateur] 9 avr. 2024 à 8h46 
@Valmont Hi, I used kju's terrain lighting tweaking GUI to tinker with a combination of the parameters in the Lighting classes; I think the most relevant parameter for you is Aperture (Min, Standard, and Max) which affects how much light you allow into the camera. Though there's much more to the Lighting config and you should look into it all, as this explanation is very abridged.

For your use case, I would avoid touching anything other than the Aperture values, since otherwise you would be modifying and overwriting RGB configurations for terrains with any custom lighting, thus altering their character/mood; sticking to only modifying Aperture would be your best bet in my opinion, and all you should mostly need for a night configuration. Do bear in mind that you should do this with caution, as Lighting changes will only affect visibility for the player, and not for the AI.
Valmont 9 avr. 2024 à 8h34 
This map is on part with Tempa's so there is that, matching the best map maker in Arma history. Quick question, how do you achieve - Bright nights on clear full moon? I want to do a mod for any map that makes the nights like the ones in the Contact Campaign DLC
onestar 7 avr. 2024 à 9h45 
Oh, thanks for the very quick fix! Glad to see updates to Korsac, I hope you guys keep working on it (or something even cooler).
Vectif  [créateur] 7 avr. 2024 à 9h13 
@onestar We've just released a minor hotfix removing the rainbows for Korsac (Winter), thanks!
coolbeans 7 avr. 2024 à 3h43 
thank you, *thank you* for making the worlds first arma winter terrain that doesnt use the completely whited out trees from chernarus winter, its legitimately such a big pet peeve of mine