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Сообщить о проблеме с переводом
not sure what to say regarding the latter bit. the weapon selected color is defined in the place that i mentioned earlier. if you're also talking about the *item* icons such as pills, medkit, molotov then the colors for those are controlled with "itemcolor" in localplayerpanel.res (and optionally teammatepanel.res). be aware that the icons you see on the bottom right of this hud are different than the icons you see in pretty much every other hud. the icons that i used here can't get highlighted when selected.
Thanks for the reply! However, I already tweaked the hudlayout.res and the .vmt files, but the health numeric counters and the line that highlights your selected item still use the default colors. I wonder if there's something else or it's something about my modded font.
As for the sillhouette, I guess there's no way to go around the limitations of the modding resources. Thanks, anyway! ;)
as for the sillhouette you can probably do the limping thing if you edit the texture itself properly to have a limping frame and add another "LessOrEqual" proxy to show it at whatever the limping speed is. thing is, if you do this, the limping sillhouette will show up momentarily even if you have high health, since the player speed gradually increases and it might look weird.
i'm not so sure how about the last part, since there isn't a "player attacked" proxy.
I've been tinkering with the code to see how to further customize it, but my knowledge regarding L4D2 modding is very limited. I had in mind the idea of using yellow instead of green for selected items, and use yellow-orange-red for the health counters. I've only been partially successful, however... Sorry for bothering you, but where should I look to change all the RGB values?
And, as a side note... Would it be possible to add more silhouettes for when you're limping with low health or being attack by any Special Infected?