Left 4 Dead 2

Left 4 Dead 2

538 voti
nextHUD - Vanilla Tactical
   
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Game Content: UI, Miscellaneous
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26 set 2023, ore 16:26
27 set 2023, ore 5:23
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nextHUD - Vanilla Tactical

In 1 collezione di tomaz
My L4D2 HUD Collection
24 elementi
Descrizione
Don't know what else to name this, "Tactical" seems to be appropriate. Uses a vanilla color scheme.

Features:

Replaces the local player, teammate, weapon, gas can and progress bar panels.
Make sure that you're also subscribed to the core part of the HUD provided in the "Required Items" section

Highly recommended to use with this font: Font - L4D1

NOTE:
  • This HUD is not guaranteed to work properly with a Steam Deck. L4D2 has specific parameters that are applied to certain UI elements when it detects that it's being played on a Steam Deck, since I do not own a Steam Deck, I am unable to check whether it looks okay or not.
  • This HUD was made in a 1920x1080 resolution, so certain elements may not look accurate at lower resolutions.
  • If you have a survivor mod that replaces the survivor incap .vmt for whatever reason, the game will say that there are conflicts and the incap panel MIGHT be bugged. In theory, even with the conflicts, everything should still function as normal but in case it doesn't, one way of fixing this is by changing the mod priority, other than that there really isn't much I can do.

CREDITS:
  • Urik - Custom crosshair support
  • Me - UI editing, custom textures

I fully support & encourage edits of my mods. If you decide to upload your edit to the workshop or anywhere else, you are free to do so without needing to ask first, however please make sure that you credit me appropriately for the original work as well as any other authors that have contributed to the mod and provide a link to the mod that your edit is based on.
38 commenti
tomaz  [autore] 20 nov 2023, ore 11:19 
:steamhappy::steamthumbsup:
JaGarLo 20 nov 2023, ore 11:14 
Okay, I'll see what I can do. Thanks for your time!
tomaz  [autore] 20 nov 2023, ore 11:08 
if you mean the health numbers then those can only either be a solid color or the vanilla tri-color scheme (green, yellow, red).
not sure what to say regarding the latter bit. the weapon selected color is defined in the place that i mentioned earlier. if you're also talking about the *item* icons such as pills, medkit, molotov then the colors for those are controlled with "itemcolor" in localplayerpanel.res (and optionally teammatepanel.res). be aware that the icons you see on the bottom right of this hud are different than the icons you see in pretty much every other hud. the icons that i used here can't get highlighted when selected.
JaGarLo 20 nov 2023, ore 8:46 
Hi there,

Thanks for the reply! However, I already tweaked the hudlayout.res and the .vmt files, but the health numeric counters and the line that highlights your selected item still use the default colors. I wonder if there's something else or it's something about my modded font.

As for the sillhouette, I guess there's no way to go around the limitations of the modding resources. Thanks, anyway! ;)
tomaz  [autore] 19 nov 2023, ore 9:24 
to change the rgb values for the selected weapons you'll have to go into hudlayout.res, look for "HudWeaponSelection" and change "SelectedItemColor" to your liking, and for the health bars, the colors are controlled by the $color parameter inside the vmt of the health bars.

as for the sillhouette you can probably do the limping thing if you edit the texture itself properly to have a limping frame and add another "LessOrEqual" proxy to show it at whatever the limping speed is. thing is, if you do this, the limping sillhouette will show up momentarily even if you have high health, since the player speed gradually increases and it might look weird.

i'm not so sure how about the last part, since there isn't a "player attacked" proxy.
JaGarLo 19 nov 2023, ore 8:52 
First of all, thank you for this HUD design! It's my favorite one out of all HUDs I tried in the Workshop.

I've been tinkering with the code to see how to further customize it, but my knowledge regarding L4D2 modding is very limited. I had in mind the idea of using yellow instead of green for selected items, and use yellow-orange-red for the health counters. I've only been partially successful, however... Sorry for bothering you, but where should I look to change all the RGB values?

And, as a side note... Would it be possible to add more silhouettes for when you're limping with low health or being attack by any Special Infected?
tomaz  [autore] 11 nov 2023, ore 6:06 
IDK
Steve 11 nov 2023, ore 0:05 
HORIZONTAL VERSION WHEN?
QuangGamer45 27 ott 2023, ore 18:45 
Definitely remind me of STALKER SOC hud, which is really good!
Kxarsisツ 4 ott 2023, ore 13:42 
love the design, definitely my go to hud