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Повідомити про проблему з перекладом
1. Dupe. Your explanation is both logical and weird at the same time. So to dupe my mod item you need to... have a duped item. So you produce a duped item using game engine flaws, not mod, and you can pretty much dupe anything in that way (mirrored items issue) but you asking me to fix that. I can't fix Zomboid dupes from a Lua mod.
2. Lags and deleted cars. When I was making this mod I was no aware of item count issue causing lags, however I never seen or heard anyone report a whole vehicle being gone because of that. We ran a server, we stored at least 10000 gems in one storage unit and it was fine until you drop it on the ground, causing graphical spikes. My point is that you probably wanna deflate your economy, because the most expensive item we had in the game was 1200 gems and it was a car and 40000$ was the most expensive weapon (which is 400 money stacks).
Similarly, when there are many items in a container or cabinet, just walking past it can cause the server to lag.
I like this mod because it's easy to use and allows for immediate item updates without needing to update the mod or create a modpack to fix things. But right now, I’m just trying to find a way to prevent the Money Stack issue :)
I’m not sure if I’ve explained it clearly or not