Castlevania Advance Collection

Castlevania Advance Collection

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Castlevania: Circle of the Moon/DSS
By JPope
Dual Set-Up System description of each combination.
   
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COMBOS PART 1
Mercury
Mercury / Salamander > Fire Whip
Mercury / Serpent > Ice Whip
Mercury / Mandragora > Thorn Whip
Mercury / Golem > Earth Whip
Mercury / Cockatrice > Petrify Whip
Mercury / Manticore > Poison Whip
Mercury / Griffin > Wind Whip
Mercury / Thunderbird > Electric Whip
Mercury / Unicorn > Healing/Holy Whip
Mercury / Black Dog > Darkness Whip

Venus
Venus / Salamander > damage 25%+
Venus / Serpent > defense 25%+
Venus / Mandragora > luck 25%+
Venus / Golem > defense %+ per uncovered area
Venus / Cockatrice > 1exp per step
Venus / Manticore > double hearts gained
Venus / Griffin > intelligence 25%+
Venus / Thunderbird > damage %+ per uncovered area
Venus / Unicorn > defense x2, damage halved 1/2
Venus / Black Dog > damage x2, defense halved 1/2

Jupiter
Jupiter / Salamander > 2 floating fireballs orbit you
Jupiter / Serpent > 4 ice balls orbit you
Jupiter / Mandragora > Heal while stationary
Jupiter / Golem > 4x invulnerability frames
Jupiter / Cockatrice > Immune to petrify, but can't run or jump well
Jupiter / Manticore > poison surrounds you
Jupiter / Griffin > frontal energy barrier
Jupiter / Thunderbird > 1/2 damage taken, but you easily get thrown
Jupiter / Unicorn > full body energy barrier blocks most projectiles
Jupiter / Black Dog > full body energy barrier at the cost of draining your hp

Mars
Mars / Salamander > flaming sword
Mars / Serpent > icy sword
Mars / Mandragora > flower sword
Mars / Golem > earthquake hammer
Mars / Cockatrice > tonfer petrify weapon (works similar to whip)
Mars / Manticore > poison claws
Mars / Griffin > charged sword attack
Mars / Thunderbird > fatal fists of fury 4x
Mars / Unicorn > very long holy sword
Mars / Black Dog > shoot a gun

Diana
Diana / Salamander > Fireball
Diana / Serpent > Ice shot
Diana / Mandragora > flower shot
Diana / Golem > earthquake
Diana / Cockatrice > rock sling
Diana / Manticore > poison ball
Diana / Griffin > a burst of air
Diana / Thunderbird > spinning whip electrifies the area
Diana / Unicorn > homing missile
Diana / Black Dog > omni-directional spread shot

COMBOS PART 2
Apollo
Apollo / Salamander > bomb
Apollo / Serpent > ice shard shrapnel
Apollo / Mandragora > rose shrapnel
Apollo / Golem > spears raise from the ground
Apollo / Cockatrice > Meteorites
Apollo / Manticore > poison bomb
Apollo / Griffin > tornado
Apollo / Thunderbird > lightning ball
Apollo / Unicorn > holy arrow rain
Apollo / Black Dog > black hole attaches to an enemy

Neptune
Neptune / Salamander > fire attack heals hp and drains mp
Neptune / Serpent > ice attack heals hp and drains mp
Neptune / Mandragora > plant attack heals hp and drains mp
Neptune / Golem > earth attack heals hp and drains mp
Neptune / Cockatrice > stone attack heals hp and drains mp
Neptune / Manticore > poison attack heals hp and drains mp
Neptune / Griffin > wind attack heals hp and drains mp
Neptune / Thunderbird > thunder attack heals hp and drains mp
Neptune / Unicorn > holy attack heals hp and drains mp
Neptune / Black Dog > dark attack heals hp and drains mp

Saturn
Saturn / Salamander > bat familiar
Saturn / Serpent > ghost familiar
Saturn / Mandragora > owl familiar
Saturn / Golem > hawk familiar
Saturn / Cockatrice > medusa familiar
Saturn / Manticore > ghast familiar
Saturn / Griffin > wind familiar
Saturn / Thunderbird > crow familiar
Saturn / Unicorn > cherub familiar
Saturn / Black Dog > imp familiar

Uranus
Uranus / Serpent > ice summon
Uranus / Mandragora > plant summon
Uranus / Golem > earth summon
Uranus / Cockatrice > giant chicken summon
Uranus / Manticore > hyrbrid monster summon
Uranus / Griffin > griffin summon
Uranus / Thunderbird > thunderbird summon
Uranus / Unicorn > healing summon
Uranus / Black Dog > pitbull summon
Uranus / Salamander > fire summon

Pluto
Pluto / Salamander > item crush
Pluto / Serpent > two sub-weapons
Pluto / Mandragora > enemies give 20% more exp
Pluto / Golem > mirror image that mimmicks your move
Pluto / Cockatrice > defense increase the longer you play the game
Pluto / Manticore > sub-weapons cost mp instead of hearts
Pluto / Griffin > double movement speed
Pluto / Thunderbird > damage increase the longer you play the game
Pluto / Unicorn > complete invulnerability, but can't attack
Pluto / Black Dog > turn into spooky scary skeleton