Rivals of Aether

Rivals of Aether

Ocen: 608
Sonic the Hedgehog
17
5
5
12
5
4
11
4
2
3
3
   
Przyznaj nagrodę
Ulubione
Ulubione
Usuń z ulubionych
Rozmiar pliku
Zamieszczono
Zaktualizowano
10.039 MB
23 września 2023 o 2:28
3 września o 3:15
Listy zmian: 17 ( zobacz )

Zasubskrybuj, aby pobrać
Sonic the Hedgehog

W 1 kolekcji stworzonej przez Bar-Kun
Bar-Kun's Workshop
Przedmioty: 20
Opis

DISCLAIMER: I DON'T WANT ANY OF MY SPRITES USED FOR OTHER GAMES, IF YOU WANT TO USE THEM, CONTACT ME.


Sonic the Hedgehog blasts through the world of aether with supersonic speed!

He is a pure rushdown, stylish character, equipped with many burst tools and capable of lashing out impressive combo strings.
Sonic also takes a while to get speed but when he does he moves really fast!

MECHANICS:
ACCELERATION:
Similarly to his games, Sonic's initial movement speed is very slow, but accelerates over time when he holds forward. When he gets fast enough he will go from walking to dashing, and when reaching the speed limit he will play a unique animation to signify that.
He has other means of accelerating such as wavelands and various attacks, but if running into a solid Sonic will lose all his speed.
Sonic will also not lose speed if he falls off platforms and will maintain his speed while attacking and dash turning (assuming forward is still held)

BOOST:
Sonic's main mechanic is an install type of mechanic. When Sonic hits/parries enemies or lets combos end he gains bits of his boost meter, which when fills up will put him in his Boost Mode state (from Sonic Advance 2).
The Boost Mode will increase Sonic's acceleration, maximum dash speed and other stats, as well as becoming slightly lighter.
Boost isn't as easy to build up though, the meter will passively decrease if there's at least one hitable enemy, and decreases on getting hit/parried

AIR TRICKS:

When hitting enemies in the air, pressing taunt and inputting a direction (or not) will make sonic launch high into the air and strike iconic poses. If Sonic has an active combo he would end it but get more boost for his boost meter.
But watch out, Sonic is very vulnerable for the duration of the trick, so you need to find when it would be safe to use it


SPECIALS:

Neutral Special: Homing attack
A somewhat laggy straight shot at the nearest enemy, bouncing off them on hit. If Sonic has nobody around to home to he will do a simple airdash, and missing a target while doing a homing attack will put Sonic in pratfall.
This move can only be used once per airtime unless sonic is hit, and pressing SPECIAL while Sonic is charging will let him use it earlier, but make the attack weaker.



Forward Special: Kick/Rocket Accel
Sonic curls into a ball and charges up for a period of time, having 2 variants. No/weak charge makes Sonic do a quick kick that is jump cancelable on hit and full/strong charge makes him shoot out forward a great distance with decent damage and knockback.
If Sonic had a lot of speed going into the move he would go much further as well.



Up Special: Rainbow Ring
Sonic throws a rainbow ring forward (on the ground) or downwards (in the air), giving him a bit of height. The throw's distance can be adjusted based on Sonic's horizontal(ground) / vertical(air) speed going into the move.
When anyone touches the rainbow ring while it's active it will launch them upwards with the speed they had going into it, with 3 different interactions.
- If Sonic (either the owner of the ring or a friendly Sonic) touch it they will use the 2nd part of their up special and are also allowed to use an air trick.
- If an enemy (including enemy Sonics) touch it they will be flung up in hitstun. Having a ring high next to the blastzone can even secure kills!
- If a friendly player that isn't Sonic touches it they will be flung up without hitstun, which can be useful as a mixup or recovery tool.

On top of all that, hitting/parrying a rainbow ring that doesn't belong to you/your teammate will change it to become yours instead.

Sonic's rainbow ring also has it's own compatibility, so check the discussion Rainbow Ring Compatibility for more info



Down Special: Bounce Attack
Straight out of Sonic Adventure 2, the bounce attack is a slightly laggy but powerful spike that launches Sonic down quickly, useful for securing kills off stage.
The movement range while bouncing is flexible but extremely risky, even if Sonic will bounce off enemies. It can also be mixed with fastfalling, making him shoot down even faster than before.
If Sonic hasn't hit an enemy with the move he can keep using the move by inputting DOWN + SPECIAL in a short time window, which will make him get a bit of height every bounce.



Final Strong: Sonic Overdrive
While normally using the aid of Tails and Knuckles, Sonic will move around in a set pattern around chaotically until he lands and makes all the enemies in it's range combust.
If Sonic manages to hit an enemy while he moves around they will be stunned in place for the duration of the move.
After the move is over, Sonic will have a short cooldown period where he can still gain meter, but in that time he will not lose any boost.

This move can be accessed through using the corresponding rune or the Final Smash Buddy, and pressing SPECIAL when the meter is full.

Notable Misc. Features:
Sonic has the ability to use Super Sonic, both as a cosmetic change or a mechanical change
- Pressing the Sonic icon on the bottom left of the character select screen card will swap between the normal and super form alts (cosmetic only).
- In Abyss mode, selecting rune M will replace Sonic's mechanic with a ring collection mechanic. Pressing taunt with 50 rings and up will transform Sonic into Super Sonic, and beef him up.
- Using the Chaos Emeralds Buddy and collecting all the chaos emeralds will allow Sonic to transform with a double jump.



WORKSHOP COMPATIBILITY LIST:
  • Adventure mode hit player
  • Boss stage custom hud
  • Chao buddy type
  • Final Smash buddy
  • Po & Gumbo food
  • Mamizou counter
  • Greenwood Town cheering character
  • TCG!Kirby Copy Ability
  • Dracula dialogue
  • Pokemon Stadium sprites
  • Green Flower Zone goalpost
  • Steve death message
  • Soulbound Conflict flavor text
  • Dedede Stadium arena title
  • Chaos Emeralds buddy super states
  • Nintendo Wii stage Wiimote

Special Interactions:
  • Sonic (you're here): N-Special can clash in Sonic dittos with the enemy Sonic's N-special
  • Tails (RicE): When Tails uses U-Special, press up as Sonic to hold onto him
  • Knuckles DE (Spamite): If Knuckles uses F-Air next to Sonic as he winds up N-Special, Knuckles will use Fire Dunk on Sonic


SPECIAL THANKS:
McDucky for optimizing Sonic's code
Final H-G and Jerome for helping me out recording footage for his trailer
Mudkid and LilAdamBrooks for making a miiverse post
Hyuponia for helping and checking Sonic's japanese voice
Team Grappler Project for playtesting the character and giving me great feedback
And everyone that have supported and anticipated his release! (Seriously it was crazy seeing that)

Sonic the Hedgehog, the series and the character are property of SEGA, Sonic Team
Voice credits:
EN voice - Ryan Drummond
JP voice - Jun'ichi Kanemaru
Popularne dyskusje Zobacz wszystkie (6)
11
8 września o 23:18
Balance changes
First Light
7
15 listopada 2023 o 1:57
What characters does Sonic have unique interactions with?
CJ BlueThunder
5
13 stycznia o 2:18
is there a way to use dark sonic before he fully transforms
Jimbo
Komentarzy: 599
idiot 26 września o 9:52 
i would guess that it's something with the code to find majin in sonic cd but i have 0 idea what for
you, me, gas station 25 września o 18:42 
which classic cheat theres like five trillion
Bar-Kun  [autor] 24 września o 11:08 
you could say that you must do a classic cheat
idiot 24 września o 9:32 
what majin alt??
Bar-Kun  [autor] 20 września o 5:41 
i just want people to reach out to me
ChispiWow 20 września o 3:47 
Sorry if this has nothing to do with the addon, but even if the sprites cannot be used in games, can they be used in animations? I saw a user who did it
Bar-Kun  [autor] 16 września o 0:17 
the fun never ends

also yeah i really didn't want to add a spindash that move encourages running away to charge too much
Freddy Fazbear 15 września o 20:42 
So . . . That Mazin Alt Heh
NAC 15 września o 18:09 
this mod is absolutely and invariably incredible but a sonic without a spindash as part of the core kit seems sacrilegious to me ngl
amazing in any case, and i know the rocket accel is a pretty damn good replacement, was just a little baffled by that lol
Bar-Kun  [autor] 13 września o 7:50 
i can mess around with that

as for the waveland, honestly spamming it actually slows you down on sonic, you need to space your wavelands for him to accelerate faster, but dashing is usually a better option for acceleration in general (especially in boost mode)
i can look into that too but no promises