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Een vertaalprobleem melden
I don't mind scenarios being short, but ending felt somewhat rushed to me. I got mission accomplished screen only a couple of seconds after the last enemy perished.
In my humble opinion, a simple radio message before the end (something about Yasen reporting to the HQ that the deed is done) would have improved immersion while being easy enough to implement.
PS: I had zero problems with BTR's pathfinding. All was smooth as butter!