RimWorld
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BK's Tinkering
   
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Mod, 1.4, 1.5
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15.324 MB
16 set 2023, ore 20:24
25 lug, ore 17:07
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BK's Tinkering

Descrizione
Adds "Tinkering" bills to the VFE: Ancients Repair Benches that use resources and an item to improve the quality level of that item one level, taking a good bit of time. Yes, all the way up to legendary. Basically a non-magic alternative to the enchant quality psycast.

Skill Requirment: Crafting 16


Code commissioned, from Taranchuk

This work is licensed under CC BY-SA 4.0
Do what you want with this. You may use it commercially, you may edit and make your own versions of it, whatever you like.
All that is asked is to give proper credit, and if you make anything with this, share it with this same open license.
May the creative and open spirit of modding flourish!

If you really like my mods, you can leave me a tip: (I'll probably use it to commission art or C#, the parts I'm not good at.)
https://ko-fi.com/brentkerman#
19 commenti
Oharo 25 lug, ore 21:13 
Hey, it's updated! Thanks so much!
Draconian_Alpha1990 25 lug, ore 19:34 
Awesome, such a welcome from coming back from work. This is an amazing mod.
Brent Kerman  [autore] 25 lug, ore 17:08 
Updated to 1.5, thanks to Taranchuk stepping me through updating the .dll
Draconian_Alpha1990 28 mag, ore 15:34 
Hope sometime in the future here this mod gets updated or at least gets forked. This is a great mod.
RabidStoat 11 mag, ore 13:35 
@draconian_alpha1990,
Thanks for the info, I'll give it a go!
Draconian_Alpha1990 9 mag, ore 14:54 
@RabidStoat
https://steamproxy.net/sharedfiles/filedetails/?id=3176082972
I'm using this mod here. Upgrade Quality. This mod not only allows you to upgrade your weapons, apparel, and armor, but you can upgrade anything with a quality to one of a better quality. Resource usage is customized by you to suit your colonies needs. So if you were to use a mod that added quality to just about everything in the game, this mod will allow you to upgrade all that stuff to legendary quality. But I just use it for the vanilla quality items.
RabidStoat 4 mag, ore 0:46 
@draconian_alpha1990,
What mod are you using now? I miss this mod in 1.5 but have no desire to pester BK with update requests.
Draconian_Alpha1990 28 apr, ore 13:36 
Mod works in 1.5 but is causing an issue. The issue is as follows, when pawns go to work on other work stations like the stove, the progress bar fills up to full but no product is produced and the resources needed to make the item(s) remain where the pawn places them. I have found a mod that works in a similar fashion and will be using that until this one gets updated as I like this one better.
RabidStoat 24 feb, ore 8:30 
Late to reply, Thanks guys; sometimes I forget that QoL improving mods like this can just be left to run unattended! Micromanaging bills and suspending when neccessasry has allowed work to resume.
Matsay 23 gen, ore 21:32 
@RabidStoat : This error occurs with the original mending too, it just means you don't have the materials to work on the first item on the list. Synthread clothes are usually the culprit, since you don't tend to have much synthread lying around.
So what you need to do actually is find the blocking item and uncheck it in your bill's details, then your pawns can start working on the next one. If they still don't, you're also missing material for it (sunthread gear tend to come in bunches) so just repeat the operation until it works.
Or, you know, try to procure the stuff you need...