Total War: WARHAMMER III

Total War: WARHAMMER III

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Dismounted Knights (and Special Regiments) of the Empire
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Tunnisteet: mod
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99.572 MB
11.9.2023 klo 0.08
21.8.2024 klo 7.34
22 muutosilmoitusta ( näytä )

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Dismounted Knights (and Special Regiments) of the Empire

Kuvaus
It always bothers me how the knights in the game (and most mods) do not have dismounted versions, and when they do, they conflict with each other. So I've made a mod that has dismounted knights (and other special regiments) in the most conflict-free way possible and now wanted to share it with you all.

SUBMODS:
Removes Sharpshooter unit caps by iDon'tSpeakRussian!: https://steamproxy.net/sharedfiles/filedetails/?id=3153004807

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KNIGHTLY ORDERS:

Reiksguard:
Recruit via Reiksfort and Castle Reiksguard
Reiksguard Footknights (Swords)
> Reiksguard Footknights (Greatswords)
> Reiksguard Footknights (Halberds)

Blazing Sun:
Recruit via Chapter House of the Blazing Sun
> Footknights of the Blazing Sun (Swords)
> Footknights of the Blazing Sun (Flamethrowers)

Everlasting Light:
Recruit via a Cathedral of Sigmar
> Footknights of the Everlasting Light (Swords)
> Footknights of the Everlating Light (Halberds)

Bulls:
Recruit via Sigmar's Rock
> Footknights of the Bull (Greatswords)
> Footknights of the Bull (Bulderbuss)

Morr:
Recruit via the Cauldron, Occupied Sylvannia and Occupied Miragliano
> Footknights of the Sacred Scythe
> Footknight of Morr (swords)
> Footknights of Morr (Halberds)

Panther:
Recruit via Chapter House of the Panther
> Footknights of the Panther (swords)
> Footknights of the Panther (Pistols)

Griffon:
> (WIP) Greatswords
> (WIP) Handgunners

Black Bear:
Recruit via the Red Moon Inn
> Footknights of the Black Bear (Dual Axes)
> Footknights of the Black Bear (Greataxes)

Hammers of Sigmar:
Recruit via a Cathedral of Sigmar
> Templars of the Hammer of Sigmar
> Inquisition Troops

Freelance Knights:
Recruit via Barracks
> Empire Footknights (Swords)
> Empire Footknight (Halberds)

REGIMENTS:

Veteran:
Recruit Via Barracks or a Foundry with an Armoury
> Veteran Halberdiers
> Veteran Swordsmen
> Veteran Handgunners
> Repeaters
> Huntsmen Halberdiers
> Huntsmen Handgunners


Ironsides:
Recruit via Nuln Iron Foundry
> Ironsides

Sharpshooters:
Recruit via Foundry with Imperial Academy
> Sharpshooters

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***NOTES

ASSETS CREDITS GO TO Zerg93's Knights Panther. I DO NOT HAVE HIS OFFICIAL PERMISSION SO I WILL RESPECTFULLY REMOVE THE KNIGHTS PANTHER FROM THE LIST OF CUSTOM UNITS SHALL HE ASK TO TAKE IT DOWN

PLEASE REPORT TO ME ANY BUGS OR CRASHES YOU FIND AS WELL AS SOLUTIONS IF YOU KNOW HOW TO FIX IT AND I WILL WORK ON IT ASAP
71 kommenttia
The King of Spades 13.9. klo 13.38 
Everlasting light footknights need a structure built called foundations? i cant seem to recruit them.
Kane Beckett 3.5. klo 15.29 
Please keep them up to date!
Exilios 1.4. klo 6.16 
@Alastor Moody Confirmed still work at least for me
Alastor Moody 6.3. klo 1.20 
Is it still working? anyone tested so far?
Devistiq 22.10.2024 klo 2.34 
love the mod but the knights need buffs! i tested almost all of them and they can barely hold their ground against greatswords.
Supreme Grand Eternal Pogi  [tekijä] 7.10.2024 klo 18.30 
@everyone Sorry everyone, but my checking of my mods will not be done until November 10. I have started my training at the Army and I will graduate on November 10. It pains me to say this, but I hope that someone makes a temporary patch or fix on this. Thank you all and I hope you understands.

@Ty of Troy, I believe in the RPFM you can check the battle entities table and land units table(?)

2yoyo86 Must be from a recent patch. I'll check it once I graduate from the Army. Thank you.
yoyo85 30.9.2024 klo 4.35 
Hi i report a bug i thinks, i have lot of mod active so i think that's it but my Repeater Handgunners and Ironside can't shoot, is only a melee infantry, and is affect only this units not the others . i have start a game and they could be shooting and after i have start a other game and they could no longer, so in don't understand.
Ty of Troy 26.9.2024 klo 13.16 
is there a way you could implement a limit? as I don't think it is loreful to have several units of knights, it would be a good idea to have them only recruitable from their respective chapter houses
Supreme Grand Eternal Pogi  [tekijä] 26.9.2024 klo 1.31 
@Ty of Troy, Nope! Have fun stacking all the units!
Ty of Troy 26.9.2024 klo 1.10 
is there a limit of how many knights we can have at a time?