RimWorld
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War Crimes Expanded 2 Core (Updated)
3
2
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
ขนาดไฟล์
โพสต์
อัปเดต
5.460 MB
8 ก.ย. 2023 @ 4: 35pm
10 ก.ค. @ 11: 56am
5 หมายเหตุการเปลี่ยนแปลง ( ดู )

สมัครสมาชิกเพื่อดาวน์โหลด
War Crimes Expanded 2 Core (Updated)

คำอธิบาย
This is a version of Crustypeanut's War Crimes Expanded 2 Core, and credit for the mod goes to him. Given that the original version appears to have been left on hiatus, this copy has been made to fix a handful of bugs in the original.

* Mutilations for removing eyes, ears, nose, and other things on the face no longer removes the head if you are playing with Combat Extended
* Making trauma savant works again. Of course, it's an imprecise art, so if you don't succeed, keep trying!
* Removing the EMP killswitch now works properly
* Fixed an issue in which the recipe for removing the healing inhibitor was erroneously labelled as removing stomach clamp
* Fixed the message for removing the pain amplifier mentioning removing sleep deprivators instead

* Updated the descriptions (grammar, correctness, etc), fixed spelling errors, etc for nearly every torture, recipe, and def
* Added five new tortures: puncturing eyes and ears, knee- and elbow- capping, and mangling feet

The description of the original mod follows below.
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War Crimes Expanded 2: Core for Rimworld 1.4 is here!

Expand your ability to hurt friend and foe alike with a variety of new and fun activities for the whole family! Practice your sewing, your woodworking, and your brain surgery all in one easy to use mod! They won’t even feel it!

(Disclaimer: They will actually feel it.)

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War Crimes Expanded 2 further expands on Rimworld’s already plentiful war crimes by adding a variety of new torturous implants and operations to perform on your colonists, prisoners, enemies, and friends alike. Operations in this mod are designed around causing pain and/or suffering, but also.. Lots of experience for the doctors doing it.

Torture in War Crimes Expanded 2 comes in four flavors: Mutilations, Surgeries, Implants, and Growths. Unlike the previous version, pawns properly hate their torturers, and pawns who dislike torture hate those who do it. Conversely, those who like being tortured or like torture, like those who do it! And of course, as is proper, all torturous acts are proper war crimes and factions will hate you for doing it to their people!

Mutilations are the first major branch of torture. These include, but are not limited to: hacking off limbs, gouging out eyes, cutting off ears, burning their face in acid, and branding them with a red hot poker. Every single one of these operations causes injuries that must be healed as if the pawn was attacked - the most common are cuts, but burns and bruises happen as well. Be careful when disfiguring their face with acid! You might melt an eye or ear off.. You can also make someone a trauma savant by bashing their head in! It rarely works, so you’ll have to keep trying! More often than not it will just cause someone to be half-brain dead than become a savant. And be careful doing too many attempts at once or you’ll cave their skull in!

Surgeries are the next branch and they tend to be more scientific or useful in nature. The first, and classic, is of course simply to practice surgery, cutting a pawn open in interesting ways. This gives a good amount of medical experience. The second is an advanced form of that: Vivisection. Perform this and they’ll be left with their organs exposed and bleeding profusely - you can’t bandage them, and the only way to help them survive is to stitch them back up! You can also put someone in an artificial coma for a variety of reasons and perform lobotomies on someone. Lobotomies are a powerful tool to make a near-mindless slave. They have an extremely high failure rate, which causes death 100% of the time, but those who survive make absolutely excellent slaves.

Thirdly we have Implants! Implants are just that - implanted modifications to a pawn. Some of these are less permanent than others, being easily removable - others are less so, being difficult-to-remove organ modifications. Unlike mutilations, these are not curable by healer mech serums, so don’t bother trying. If you really want the modification gone, replace the part! Implants include suturing their eyes and mouth shut, implanting painful steel spikes into their torso, and a number of organ-based implants. Greatly increase their aggressiveness with the Aggression Amplifier, never let them get another good night’s rest with the Sleep Deprivator, or make them vomit constantly with the Stomach Clamp. Perhaps instead you’ll want to amplify the amount of pain they feel with the Pain Amplifier, or just cause them constant anxiety and panic attacks with the Panic Inducer. You can even control their heart functions with the Heart Irregulator.. But don’t be surprised if they die from all of the heart attacks they’ll get. The higher-tech organ modifications require organ modification kits. In addition, most of them also add a weakness to EMP damage - the specific effects are different for each implant.

Growths: There are currently two types of growths - the Neutroamine Incubator and the Growth Stimulator. Neutroamine growths allow a doctor to grow neutroamine inside a patient for ‘milking’. These sacs grow until they reach a point where they appear visible on a patient’s arms and legs and require ‘extraction’ into valuable Neutroamine. Due to recent advances in this technology, the arms and legs are no longer destroyed in the process, and the pawn can be milked again and again. And again. And again. However, death seems to always occur around 5 years of enduring this process. The growth stimulator, meanwhile, forces meaty growths on a patient. After a time, these growths will spread along their arms, legs, and head and engorge them. If left to mature, they’ll greatly increase the amount of meat and leather you get from the pawn after butchering them. This process kills the pawn in about 30 days, but at least it provides delicious products upon expiration. However, its not the most efficient use of food in general, as hunger overtakes the pawn going through this process and they eat ravenously. Its better for those with.. specific tastes, instead.

Lastly, there are precepts! Those without Ideology or those using the Classic mode have a precept where pawns don’t generally like torture; Those with Ideology gain access to six new precepts revolving around how their ideology views torture.


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To-do List:

Work on the submods! Wee!


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Compatibilities:

It’s a relatively lightweight mod that just targets basic limbs (torso, brain, heart, etc), so unless a mod completely screws with those then it should work fine. It also patches all of the NPC pawns that exist to include a chance for these implants to appear on all them.

New C# coding does not affect old code (no Harmony patches) sooooo it should work alright? I hope!


CE Compatible!

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Special Thanks to:

Luizi, who made the original preview art!

Everyone on the Rimworld Discord for giving me ideas and feedback, all while cackling like lunatics while we envisioned more horrible ways to treat our pawns.

<3

Like my mods? Consider supporting me with delicious caffeine![ko-fi.com]
113 ความเห็น
https://cytu.be/r/spooktober 12 ชั่วโมงที่ผ่านมา 
on successful lobotomy, it doesn't seem to actually add the lobotomy hedef?
Blim 11 ต.ค. @ 1: 26pm 
Sorry, forgot to add that I can still select the option to add previously listed choices to pawn via Dev hediff. Can't install it without dev mode on though :/
Blim 11 ต.ค. @ 1: 22pm 
Having issues where I'm not able to install joywire, stomach clamp, etc.
CTH2004 3 ต.ค. @ 1: 18pm 
do you plan on adding new features, or just maintaing it?

Just wondering (so I know if I should put some ideas here)
king_sunami 29 ก.ย. @ 2: 39pm 
it wont let me cut off limbs :(
Dead Thing 25 ก.ย. @ 10: 47pm 
Thank you for updating this mod. It's a dark thing but it's still fun to have. Thank you for your hard work.
Huehuecóyotl 20 ก.ย. @ 8: 52pm 
Not sure if you're taking suggestions, but I typed this up on the original mod page's suggestion tab before remembering the mod isn't even 1.5 yet, so I might as well share it here on the fork instead:

Should add a "Peel skin" surgery option (and prisoner type that automatically queues it similar to the existing torture assignment) for individual limbs that causes intense and horrible wounds with a high infection chance that produces usable human leather. With it being limb based you can do it separately on arms, torso, head, etc, and make it not show up on scarred limbs (similar to how you cant harvest damaged organs) so eventually your leather farm dries up and you have to dispose of and replace, or otherwise find a new use for your horribly disgustingly disfigured fallout ghoul of a prisoner.
Gimlon07 7 ก.ย. @ 7: 28am 
@Nairagorn Pawns with the bloodlust trait have positiv feelings about torture
Swiggy 28 ส.ค. @ 2: 50pm 
Bug report, I think?

With Anomaly, when mysterious strangers approach your colony, if you imprison them, you cannot perform surgeries of any kind on them that are not vanilla. I'm not sure if its a bug, or if it would conflict with the mission somehow.
Nairagorn 28 ส.ค. @ 7: 16am 
Regarding this bit: "Lastly, there are precepts! Those without Ideology or those using the Classic mode have a precept where pawns don’t generally like torture; Those with Ideology gain access to six new precepts revolving around how their ideology views torture."

Does that mean that all pawns will dislike torture if I'm not running Ideology? I've got a medieval goblin game going and they're all psychopath cannibals... but are upset when they torture. Anyone know a workaround for this?