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I've gotten A rank about 7 times in a row now. Clearly damage and time requirements are, in fact, strict.
Funny enough, playing the mission again the same way but with even less damage taken gave me an S. I'm sorry I don't have the numbers.
By "blazed past" do you mean that you ignored everything else, or that you took the shortest route while still destroying enemies along the way? I find that the most consistent method for me is to bring one plasma missile launcher and take potshots at whatever smaller enemies are along the way to the objective.
The rank calculator https://thefifthmatt.com/ac6-rank-calculator states that with your repair and ammo costs, if you don't destroy anything else, you'll need to finish in 03:15 to get an S-rank, and destroying extra enemies, specifically LCs, artillery and choppers, greatly expands the time limit.
Cheers
I blazed past everything, killed shield LC and 2 boss with 18.5K repair cost and 12K ammo cost, and I still got an A. Not sure where I went wrong.
In my multiple playthroughs of [38] Intercept the Redguns I've found that using multilock weapons (namely two plasma missile launchers) to quickly sweep smaller enemies is much more consistent and efficient than bringing single target weapons (like stun needles, explosives and even melee). Even if the fight with Michigan drags on a little longer, I find that the time and repair costs saved by quickly and easily getting rid of MTs and copters more than makes up for that
Your strategy for retreating into the tunnel to fight Michigan is valid, but depending on your loadout this can put yourself at a disadvantage since Michigan uses explosive weapons that may be harder to avoid in tight quarters
While OCELLUS has maxed out close range tracking, since its other stats are so bad I find that it's only really useful for melee/shotgun range against very fast targets
Cheers
[h1]Build[/h1]
- Arms: 2x SG-027 Zimmerman - 1 shots MTs, 2 shots for troop carriers, staggers Tetrapods and Michigan
- Back: 2x VE-60SNA Stun Needle - only used on Tetrapods and Michigan to reduce ammo costs
- Head: 20-082 Mind Beta
- Core: IB-C03C: HAL 826
- Arms: Nachtreiher/46E
- Legs: RC-2000 Spring Chicken - jump when being surrounded, then AB to safety
- Booster: IB-C03B: NGI 001 - super fast. Keep moving and nothing but missiles might hit you.
- FCS: 1A-C01F: OCELLUS - best close range stat.
- Generator: IB-C03B: NGI 001 - this is the infinite flight coral generator. Mobility is key.
- Expansion: Assault Armor - use on crowds and to kill Michigan quickly
[h1]Reference Results[/h1]
- Base Pay: 400,000
- Bonus Pay: 290,000
- Repair Costs: 22,816
- Ammunition Costs: 37,900
- Penalties: 0
- Income : 629,284