Project Zomboid
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Immersive Barricaded Start [b41 & 42]
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5 септ. 2023 в 13:52
28 дек. 2024 в 9:18
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Immersive Barricaded Start [b41 & 42]

Описание
Updated for b42 Unstable
b41 files are still there so it still works with b41.




This mod barricades the house/building you spawn in, and hangs sheets on the windows, just like the autorities told you to do.

It also spawns a few items on the ground (low chance) or on furnitures(high chance). Most of the items spawned are directly taken from the loot tables of the current room. So in a kitchen you will find kitchen items laying around, etc. This means that your starting building has slightly more loot than it would otherwise have, and this extra loot depends on the building you spawn in. If you spawn in a Hardware store, expect lots of extra tools.

The player is also given a ♥♥♥♥♥♥ fragile hammer in their inventory, to remove the door barricades if needed. Most of the time there will be at least one door that is not barricaded somewhere.

The player is also given bags of food according to your chosen food loot rarity. On Rare, you'll get three bags of food containing 5+ food items, on Insanely Rare you will get only only one bag containing 3 maybe 4 food items.

If the building is big, not all the building will get barricaded, only your room and the rooms surrounding you.

Ideally this is intended for spawning in a house, but this has also been tested with Pillow's Random Spawns in mind.

Credits to @Shinyshark the author of the original Wait My Ass for the great idea.




Workshop ID: 3031475005
Mod ID: BarricadedTraitb42
Mod ID (b41): BarricadedTrait
Mod ID: BarricadedStartb42
Mod ID (b41): BarricadedStart
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78 коментара
CrazyyFred 7 ян. в 16:59 
if you combine this mod with the party system mod you get an instant barricade and resource dump were ever you want.
LT-小野田 寛郎 2 ян. в 18:46 
can you make it where its a survivor house? and or make that a seperate mod its self.
BLACKHAWKS AND GOALS 30 дек. 2024 в 18:18 
Is it normal behavior to just have zombies constantly B line in hordes to my house within the 1st day, I've never had this issue when I setup in a house myself.
Viper 29 дек. 2024 в 17:29 
@Klaarturo i'm curious, how are you spawning in Louisville in a large building and triggering this mod at all? what mod are you using that gives you an *actual* spawn in Louisville (as opposed to an instant-teleport spawn like Choose Spawn or Random Spawn mods work)?
TheGrimReapersScythe 28 дек. 2024 в 12:54 
This makes CDDA way more interesting and getting out of the burning house is hard!
Klaarturo 27 дек. 2024 в 7:10 
@Champy

Oh, okey! Thanks!
Champy  [автор] 27 дек. 2024 в 6:47 
@Klaarturo If the building is too big it will barricade the rooms of the same floor in a 7 tile radius around the player's spawn square
Klaarturo 27 дек. 2024 в 6:40 
I have one doubt. I can't test the game right now. If I appear in the house of a multi-storey building in Louisville, are there only barricades in the house itself or are they spread throughout the building?
Klaarturo 26 дек. 2024 в 7:04 
@Champy

THANK YOU! :D
Champy  [автор] 26 дек. 2024 в 6:57 
@Klaarturo @El Chapo fr76 Updated for b42 !