Limbus Company

Limbus Company

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N. Corp. Guide
By Raviolli
A guide on the N. Corp. faction on Limbus Company
   
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Summary
N. Corp. in Limbus Company if a faction that focuses on inflicting high amounts of Nails and Bleed on targets, and also they have a focus on Blunt and Pierce type attacks.

Nails: [Turn Start]: Apply 1 Bleed to self, and increase Bleed count by this effect's Count. Turn End: halves Count (rounded down).

Is one of the best Bleed Count sources on the game, with all N. Corp. Id's inflicting it.

Gaze: Affected unit takes more damage from Pierce and Blunt skills for one turn. The ally that defeats the marked unit heals sanity; if the ally is from N Corp, they also gain Fanatic next turn.

Gaze is and effect exclusive to the Faust Id second skill, it boosts Blunt and Pierce damage done to the target afflicted with it.

Fanatic: Final Power +1 against units with Nails.


Is an status exclusive to N. Corp. Id's, it boost their damage in general, with some skills using it, not all Id's can generate Fanatic by thenselfs, and hey have to rely on other characters passives for this effect.

Id's TL;DR

[Faust] The One Who Grips ★★★: A support and damage dealer with her passive.
(Damage: ☆☆ Defense: ☆ Support: ☆☆☆)


[Sinclair] The One Who Shall Grip ★★★: Negative coin, main damage dealer of the group.
(Damage: ☆☆☆☆ Defense: ☆ Support: ☆)


[Mersault] N Corp. Großhammer ★★★: Weakest unit in damage, but with good tankiness.
(Damage: ☆ Defense: ☆☆☆ Support: ☆☆)


[Rodion] N Corp. Mittelhammer ★★: Bad at clashing, but has good damage potential.
(Damage: ☆☆☆ Defense: ☆ Support: ☆☆)


[Heathcliff] N Corp. Kleinhammer ★★: Good support and good damage, but bad synergy with Nails teams.
(Damage: ☆☆ Defense: ☆ Support: ☆☆)


[Don Quixote] N Corp. Mittelhammer ★★: Good damage and good at inflicting high amounts of negative status effects.
(Damage: ☆☆ Defense: ☆ Support: ☆☆)

[Faust] The One Who Grips ★★★
Whistles: [4x Lust Res] At the start of the combat phase, heal 2 allies with the least SP for 15 SP.
If the ally is from N Corp, also apply 2 Fanatic.

Her passive is easily one of the best in the game, it can be used to buff the damage of N. Corp. Id's by applying Fanatic, and restore their SP. Just make sure to have lust skills on your team.

Cackle: [Envy x3] (Pierce)
[Clash Win] Target loses 3 SP
[1] [On Hit] Inflict 1 Nails
[2] [On Hit] Inflict 2 Bleed

Her first skill can be used to effectively inflict Nails and Bleed.

The Gripping: [Lust x2] (Pierce)
[1] [On Hit] Inflict 2 Nails
[2] [On Hit] Inflict 3 Nails
[3] [Heads Hit] Inflict 1 Paralyze next turn
[On Hit] Inflict Gaze next turn

Her second skill is her signature skill, inflicting a high number of Nails and inflicting her unique status effect, Gaze, which increases the damage done by blunt and pierce attacks, on top of being a high rolling skill, it can be used to clash due to this.

Execution: [Pride x1] (Blunt)
On kill, heal all allies for 10 SP and apply 1 Pierce DMG Up and Blunt DMG Up
[1] [On Hit] Inflict 2 Nails
[2] [Heads Hit] Inflict 2 Nails
[3] +70% Damage to targets with 5+ Nails

Her final skill is a exec skill (funnily enough), the second skill is generaly better for clashing and for damage in general, but if the 3rd skill is used to kill and anemy, it boosts the SP and damage of N. Corp. Id's, and on top, her 3rd coin skill is really easy to activate if you are using a full Inquisition team.

Summary: She is a really good support Id for Bleed teams and N. Corp. teams, and on top, she is a really good damage dealer in general.



[Sinclair] The One Who Shall Grip ★★★
Mad Flame: [2x Wrath Owned] Heal 50% less SP from winning a clash or defeating an enemy.
If 5 or more surviving units, including this unit, are from N. Corp. , they deal +10% damage.

As a negative coin Id, you want to keep his SP low, and his passive surely helps to do that, on top of boosting damage, if you are using a full Nails team.

Coerced Judgement: [Gloom x3] (Blunt)
[On Use] Lose 7 SP
[2] [Tails Hit] Gain 1 Fanatic next turn
[On Hit] Inflict 3 Burn

His first skill isn't really good, it's mainly used to build Gloom and to give himself Fanatic

Amoral Enactment: [Lust x2] (Blunt)
[On Use] Lose 10 SP
If this unit is Fanatic, deal +10% damage
[2] [Tails Hit] Inflict 2 Burn
[On Hit] Inflict 1 Burn
[3] [Tails Hit] Inflict 2 Burn
[On Hit] Inflict 1 Burn
[4] [Tails Hit] Inflict +1 Burn Count
[On Hit] Inflict 2 Bleed

His second skill deals a really high amout of damage for a second skill, it also inflicts Burn, even if none of the N. Id's have synergy with Burn, any amount of passive damage is good with boss HP's reaching the thousands.

Self-destructive Purge: [Wrath x1] (Blunt)

On kill, heal all allies for 10 SP and apply 1 Pierce DMG UpPierce DMG Up and Blunt DMG UpBlunt DMG Up
[On Use]- Lose 15 SP
- If this unit is FanaticFanatic, deal +15% damage
- If target is a <Mechanical Amalgam>, deal +10% damage
[2] [On Hit] Raise Stagger Threshold by 50% of damage dealt
[3] [On Hit] If target has 5+ Bleed, inflict 7 Burn
[On Kill] Gain 1 Blunt Power Power Up next turn

His final skill deals a ludicrous amout of damage, and with the minimum roll being 18, this skill pulverises everything.

Summary: He is a powerful damage dealer, being one of the units with the one of the highest rolling dices in the game, just make sure to micromanage his SP level, or your damage potential will lower, or your Merssault will be hit by impending doom again.
[Mersault] N Corp. Großhammer ★★★
Obsessive Hammer [4x Wrath Res] When below 50% HP, remove 1 negative status effect and gain 1 Fanatic, 1 Attack Power Up, and 3 Protection at the start of the combat phase.

His passive isn't really good, because of the high Res and low health requirements, and isn't really that useful.

Drive: [Sloth x3] (Pierce)
[On Use] Gain +4 Aggro to this Skill Slot next turn
At less than 50% HP, Coin Power +2
[1] [On Hit] Lower user’s Stagger Threshold by 60% of damage dealt
[2] [On Hit] Lower user’s Stagger Threshold by 60% of damage dealt

His first skill is his worst skill, by being one of the worst damaging skills on the game, of you manage to hit it multiple times by any means, you can become really tanky, but it will cost your damage potential.

You Are Cleansed of Sin: [Wrath x2] (Blunt)
[On Use] Gain +6 Aggro to this Skill Slot next turn
[1] [On Hit] Inflict 3 Nails
[2] [On Hit] Inflict 3 Bind next turn
[On Hit] If target has 5+ Nails, inflict 2 Bind and 2 Attack Power Down next turn

His second skill inflicts a good amount of Nails and Bind, and is good for speed control, but it doesent roll realy high, and isn't really that useful.

Annihilate Heretics: [Pride x1] (Pierce)

[On Use] Gain +6 Aggro to this Skill Slot next turn
[1] [On Hit] Inflict 2 Nails next turn
[2] [On Hit] Heal 50% of damage dealt
HP Heal +3% for each of target's Nails

His final skill is his best skill for clashing, and his best skill in general, with it healing a good amount of health.

Summary: He is the weakest N. Id, with his focus being on building Aggro and Bind, he has one of the highest HP levels of the game, but isn't really that useful in non-N. Corp. teams.
His most important ability is his Counter, which can be used to protect other units.
[Родион] N Corp. Mittelhammer ★★
Joy of Execution [5x Wrath Owned] After an enemy is defeated, gain 1 Haste and 1 Damage Up next turn.
If this unit defeated an enemy, also gain 1 Fanatic. (Once per turn.)

Her passive really increases her damage potential, with Rodion being one of the units with the potential of heaving more than 1 Fanatic on the team.

Devoted Hammering: [Pride x3] (Pierce)
[1] [On Hit] Inflict 1 Bleed
[On Hit] If target has Nails, inflict 1 Nails
[2] [On Hit] Inflict 1 Bleed
[On Hit] If target has Nails, inflict 1 Nails

Her first skill is a generic N. Corp. skill, with it inflicting a good amout of Nails and Bleed, but isn't really good for clashing.

Zealous Purge: [Lust x2] (Blunt)
[Clash Win] Gain 1 Fanatic next turn
[1] [On Hit] Inflict 1 Nails next turn
[2] [On Hit] Inflict 1 Paralyze next turn

Her second skill is good for giving herself Fanatic and inflicting Paralyze.

Ironclad Retribution: [Wrath x1] (Blunt)
If this unit is Fanatic, deal +15% damage
Deal +5% damage for each N Corp. ally present in the party
[3] [Heads Hit] Inflict 1 Bleed
[4] [Heads Hit] Inflict 2 Bleed

Her final skill isn't really that good for clashing, but her damage potential is really high, by using her passive along with this skill.

Summary: Her clashing power isn't good, but her damage potential is, by using her passive alongside her skills, she can do a lot of damage.
[Heathcliff] N Corp. Kleinhammer ★★
Bugger… [2x Envy Owned] When an ally is defeated, lose 10 SP and gain 1 Blunt Power Up next turn.
If 4 or more surviving units in the team, including this unit, are from N Corp, Coin Power +1.

The first part of his passive is really underwhelming, but the second part on Uptie IV, because of the easy requirements of activation, it can boost easily his damage potential.

Gawky Nailing: [Envy x3] (Pierce)
[1] [Heads Hit] Inflict 1 Nails next turn
[Tails Hit] Inflict 1 Bleed
[2] [On Hit] Inflict 1 Bleed
[On Hit] Inflict 1 Nails

Another generic skill, but it has good roll potential and damage.

Puri…fy!: [Gloom x2] (Blunt)
[Clash Win] Heal 5 SP
[1] [Heads Hit] Inflict 2 Plus Coin Drop next turn

His second skill is really good, on top of healing SP, it inflicts Plus Coin Drop, reducing the damage of enemy units.

Infirm Retribution: [Lust x1] (Blunt)
[1] [Heads Hit] Deal bonus damage by 10% of damage dealt
[2] [Heads Hit] Deal bonus damage by 10% of damage dealt
[3] [Heads Hit] Deal bonus damage by 10% of damage dealt

Apart of being a generic 3rd skill, it rolls really high and it's good for clashing.

Summary: He doesen't have a lot of synergy with Nail teams, but he is a really powerful and underrated unit.
[Don Quixote] N Corp. Mittelhammer ★★
Thou Shalt Hammer! [3x Lust Owned] If the target has Nails, inflict +1 Tremor Count.
If this unit is Fanatic, inflict +1 Nails.

The first part of his passive is really underwhelming, but the second part on Uptie IV, because of the easy requirements of activation, it can boost easily his damage potential.

Rightful Purge: [Lust x3] (Pierce)
[1] [Heads Hit] Inflict 2 Nails
[On Hit] Inflict 1 Tremor
[2] [On Hit] Inflict 2 Tremor

It's a generic skill, with the difference that it applies Tremor instead of Bleed

Enactment!: [Gluttony x2] (Blunt)
[1] [On Hit] Burst Tremor
+30% Damage to targets with 5+ Nails

Her second skill is a Tremor bursting skill, it also rolls high and can be used to clash at high SP.

Fanatical Judgement: [Wrath x1] (Blunt)
[1] [On Hit] Inflict 2 Nails
[2] [Heads Hit] Inflict 2 Nails
[On Hit] Inflict +1 Tremor Count
[3] [Heads Hit] If target has 5+ Nails, inflict 1 Attack Power Down next turn
[Heads Hit] If target has 5+ Nails, inflict 2 Paralyze next turn
[On Hit] Inflict +1 Tremor Count

Her 3rd skill doesent roll high, but alongside her passive, can inflict a lot of status effects on the target.

Summary: She is the only N. Corp. Id to have tremor skills, she has good damage potential but isn't good for clashing.
Teambuilding
You can just put all of then in a team and call it a day, but N. Corp. Id's have a lot of synergy with another Bleed units, like Kurokumo Id's, notable synergies are:

Kurokumo Clan Wakashu Ryōshū: She can help you build high Bleed count, and generaly deals a lot of damage when togheter with N. Corp. Id's.

Kurokumo Clan Wakashu Hong Lu: Same as Ryōshū, but with Cloud Cutter included.

R.B. Chef de Cuisine Ryōshū: She has sin affinities with Inquisition units, and can easily heal the paarty when necessary.

R Corp. 4th Pack Rhino Meursault: If you dont like Nssault, or dont have it, you can use this Id aas a substitute, he can inflict a lot of Bleed and do a lot of damaage in general.

Tingtang Gang Gangleader Hong Lu: He can do a lot of damage, on top of building and taking advaantage of high Bleed counts





4 Comments
Mewsy Nova 23 Feb @ 5:17am 
I've been using N Corp since we got them in game, would love if they ever came back to add more IDs one day. Thanks for compiling them all together like this; it looks nice~
Rveltz 23 Feb @ 4:22am 
My experience with pure N corp on RR3 is every one of them is essential if you want to build nails/bleed or win clash outside of Nclair or N faust, Altho meur s1 is garbage it's the only source of sloth in N corp team and with enough s1 his stagger bar is gone and he can safely tank below 50% HP, Don and Meur also inflict atk power down which is essential if you want to win clash with the RR enemies have significantly higer off level. (Seeing meursault tank ahab with chains of others + coin plus drop from heath is hilariously funny)
Raviolli  [author] 10 Nov, 2023 @ 5:41pm 
i normally drop don, because of the almost useless Tremor
Slenderp123 10 Nov, 2023 @ 4:29pm 
if you were building a 5 man n corp team, who would you drop?