Arma 3
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Metrópolis
   
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2023年8月29日 17時26分
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Metrópolis

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My main compositions:
Imperial Japanese Naval Base (FoW version):
https://steamproxy.net/sharedfiles/filedetails/?id=2888880399
14 件のコメント
BladeForged †♱☦ 2023年9月9日 8時58分 
ones with high rise interiors or at least partial interiors would be fun to pvp in
Insanireus 2023年9月8日 21時52分 
I wish we would see more urban maps on the future, if they atleast fix the performance issues
freaky diddy 2023年9月7日 1時02分 
To Rolf mutzelberg, terrain creation is way harder than it looks
Exocet 2023年9月6日 11時38分 
Thats wild bro good job and thanks for sharing :steamthumbsup:
FancyMan 2023年9月6日 11時00分 
@little andy
Rolf is hinting at verticality+obscuration as being more important than depth in an urban setting, and he's right. Also, it is totally possible in Arma 3 with custom statics at a smaller scale. The issue is keeping immersion when players get to the edge of that block or 2.

RO2 does a great job at making urban terrains. By having bombed out statics or "skeletons" of many buildings, they save performance without losing obscuration. Simple destruction assets surround "intact" buildings players fight over, so it makes sense artistically.

Anyway, this is a beautiful terrain, props to the author.
little andy 2023年9月5日 10時09分 
@Rolf Mützelburg

one can dream.. one day. one day... but with the limitations of ArmA 3 it is definitely janky to make anything really
Hanji 2023年9月4日 21時27分 
i want someone to make an evannex out of this
sgt.bean 2023年9月4日 8時22分 
yes
Azael-San 2023年9月3日 22時26分 
yes
Bud Liteyear 2023年9月3日 22時13分 
Alot of people over the years have attempted a heavy urban map, and they always falls short.
If I may, as a plebeian, humbly suggest:

Urban combat is levels of magnitude more DENSE than field combat. In summation: this means, more fighting positions, more sight-lines, and most notably, more dimensions of travel and gunfire.

All of this is to say, urban combat is not measured in kilometers, it is measured in meters, and this is to say:

YOUR MAP DOESN'T HAVE TO BE BIG, IT JUST HAS TO BE DETAILED.

Not to be grim, but a battlefield the size of Ground Zero (NYC) is enough to keep an entire platoon busy for hours. The amount of rubble just one office tower produces is enough to bury a mile of street combat. The train tunnels, service tunnels, basements, and networks of surrounding buildings turn every city block into a fortress that takes hundreds of men hours of CQC to clear using only small arms.