Arma 3
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Metrópolis
   
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29 Αυγ 2023, 17:26
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Συνδρομή για λήψη
Metrópolis

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My main compositions:
Imperial Japanese Naval Base (FoW version):
https://steamproxy.net/sharedfiles/filedetails/?id=2888880399
14 σχόλια
BladeForged †♱☦ 9 Σεπ 2023, 8:58 
ones with high rise interiors or at least partial interiors would be fun to pvp in
Insanireus 8 Σεπ 2023, 21:52 
I wish we would see more urban maps on the future, if they atleast fix the performance issues
freaky diddy 7 Σεπ 2023, 1:02 
To Rolf mutzelberg, terrain creation is way harder than it looks
Exocet 6 Σεπ 2023, 11:38 
Thats wild bro good job and thanks for sharing :steamthumbsup:
FancyMan 6 Σεπ 2023, 11:00 
@little andy
Rolf is hinting at verticality+obscuration as being more important than depth in an urban setting, and he's right. Also, it is totally possible in Arma 3 with custom statics at a smaller scale. The issue is keeping immersion when players get to the edge of that block or 2.

RO2 does a great job at making urban terrains. By having bombed out statics or "skeletons" of many buildings, they save performance without losing obscuration. Simple destruction assets surround "intact" buildings players fight over, so it makes sense artistically.

Anyway, this is a beautiful terrain, props to the author.
little andy 5 Σεπ 2023, 10:09 
@Rolf Mützelburg

one can dream.. one day. one day... but with the limitations of ArmA 3 it is definitely janky to make anything really
Hanji 4 Σεπ 2023, 21:27 
i want someone to make an evannex out of this
sgt.bean 4 Σεπ 2023, 8:22 
yes
Azael-San 3 Σεπ 2023, 22:26 
yes
Bud Liteyear 3 Σεπ 2023, 22:13 
Alot of people over the years have attempted a heavy urban map, and they always falls short.
If I may, as a plebeian, humbly suggest:

Urban combat is levels of magnitude more DENSE than field combat. In summation: this means, more fighting positions, more sight-lines, and most notably, more dimensions of travel and gunfire.

All of this is to say, urban combat is not measured in kilometers, it is measured in meters, and this is to say:

YOUR MAP DOESN'T HAVE TO BE BIG, IT JUST HAS TO BE DETAILED.

Not to be grim, but a battlefield the size of Ground Zero (NYC) is enough to keep an entire platoon busy for hours. The amount of rubble just one office tower produces is enough to bury a mile of street combat. The train tunnels, service tunnels, basements, and networks of surrounding buildings turn every city block into a fortress that takes hundreds of men hours of CQC to clear using only small arms.