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Сообщить о проблеме с переводом
I've tried everything I can to get it to work, like rehosting a new world, deleting all the mod folders. For now we're using an alternative, but your's worked better ;)
Yes those lines are normal, they are there so I can trace back which parts of the code ran at which time and in what order, so I can see what caused a bug or crash to happen
Now i'm trying to reproduce it and everythin is working. Two worlds, two characters and nothing, everything works.
Another thing. Log is filling with [Doom-Debug] Entering inventory classified Backpack code
[Doom-Debug] Inventory classified detected a backpack
while backpack is equiped and only [Doom-Debug] Entering inventory classified Backpack code
without backpack. Is this normal? Anyway,here is the paste to client log https://pastebin.com/JG6eEZ80
If the problem shows up again, i will let you know. Thank you.
What are the exact steps to cause this crash?
Please turn on the "Debug" setting of my mod and post your logs (Master, Client and Caves) using https://pastebin.com
They are at "C:\Users\{YOUR_USERNAME}\Documents\Klei\DoNotStarveTogether"
[string "scripts/components/builder.lua"]:4: Ingredient mods restricted to certain values, see constants.lua INGREDIENT_MOD
LUA ERROR stack traceback:
=[C]:-1 in (global) assert (C) <-1--1>
scripts/components/builder.lua:4 in (field) ? (Lua) <3-6>
scripts/class.lua:43 in () ? (Lua) <36-45>
scripts/prefabs/amulet.lua:128 in (field) onequipfn (Lua) <125-139>
scripts/components/equippable.lua:99 in (method) Equip (Lua) <91-106>
../mods/workshop-3026138806/scripts/code/backpackoverflow.lua:122 in () ? (Lua) <23-143>
=(tail call):-1 in () (tail) <-1--1>
scripts/bufferedaction.lua:26 in (method) Do (Lua) <22-36>
If you can look into this and repair the problem i would be eternaly grateful