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Hey, thanks for the feedback as always!
The flexibility and variety is the gameplay feeling Skul gave that made me want to even start this, so the full circle of him having the same interaction with other mods gives me some real joy! And hearing that anyone loves it enough to keep coming back's just as flattering - people enjoying what amounts to me fanboying over my favorite game is happy all around.
I'm really happy with the skulls slowly falling in line with each other in terms of feel and power over their updates, and I think from here it's up to getting more feedback here and there for edges to sand off I think for the most part after Frost and Paladin's reworks that I've finally got most of the skulls where they belong, not overpowering others or being left out in the cold, with just three left to look at for wildly different reasons. If you (or anyone reading, mind) can think of any skulls, relics, cards that need a look-at, I'm always all ears!
Still my favorite mod. Every single run win has crazy variety and synergies with other mods like Infinite Spire and Biomes. Just cleared one with the relic Ring of Challenge that gives you +15 gold per stack of buff you give the enemy, but with thief that gold gain turns into damage. Totally broken