Spyro™ Reignited Trilogy

Spyro™ Reignited Trilogy

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Striped Flickering Shadows Fix
By Cavou
Spyro Reignited Trilogy is an excellent and beautiful game, but its visuals are significantly harmed by a prevalent issue of shadow issues. On any shadow settings above low, there are at least some instances of banding shadows, which causes the shadows to flicker and have a striped appearance that I find very ugly and distracting.

After experimenting and researching Unreal Engine 4 shadow settings (as Spyro Reignited Trilogy is a UE4 game), I found a configuration of settings for Spyro that, to my observations after many hours playing with these settings, completely fixes striped shadows.

The only downside to this fix is that the shadows can appear dithered and grainy at times, most noticeable on certain characters when viewed up close in conversations, but it's far less prominent and not nearly as ugly. If this bothers you, simply remove the final line of the shadow section: r.Shadow.FilterMethod=1
   
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Shadow Fix
To fix the shadows through the method I discovered, set your shadows settings in-game to Ultra, leave the game, then go to the following directory on your PC:

AppData\Local\Falcon\Saved\Config\WindowsNoEditor

Once there, open the file "Engine.ini". At the bottom of all of the file, under [SystemSettings], add the following commands such that it looks like this:

[SystemSettings]
r.Shadow.MaxResolution=1024
r.Shadow.MinResolution=1024
r.Shadow.CSM.MaxCascades=10
r.Shadow.MaxCSMResolution=4096
r.Shadow.RadiusThreshold=0.001
r.Shadow.FilterMethod=1
My Complete [SystemSettings]
I made some other tweaks to the [SystemSettings] section unrelated to the shadow fix, which includes improvements to some effects, improvements to the TAA, increased sharpness, and improved color.

If you want to copy all of my settings, the entire thing -- including my in-game settings which are automatically added to the bottom of this section by the game itself, alongside the shadow fix mentioned above -- looks like this:

[SystemSettings]
r.MaxAnisotropy=16
r.SSS.HalfRes=0
r.SSR.HalfRes=0
r.TemporalAACurrentFrameWeight=0
r.TemporalAASamples=32
r.TemporalAASharpness=1.0
r.TemporalAADynamicSharpen=1.0
r.PostProcessAAQuality=4
r.TonemapperFilm=1
r.TonemapperGamma=2.2
r.Tonemapper.Sharpen=1.0
r.MSAA.CompositingSampleCount=0
r.FastBlurThreshold=0
r.MotionBlurQuality=0
r.MotionBlur.Amount=0
r.MotionBlurSeparable=0
r.DepthOfFieldQuality=0
r.DepthOfField.FarBlur=0
r.DefaultFeature.MotionBlur=0
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.MotionBlur.Max=0
r.SceneColorFormat=4
r.EyeAdaptationQuality=3
r.FastVRam.EyeAdaptation=1
r.Emitter.FastPoolEnable=1
r.LensFlareQuality=0
r.Shadow.MaxResolution=1024
r.Shadow.MinResolution=1024
r.Shadow.CSM.MaxCascades=10
r.Shadow.MaxCSMResolution=4096
r.Shadow.RadiusThreshold=0.001
r.Shadow.FilterMethod=1
MotionBlur=0
Vignette=0
r.Tonemapper.Quality=1
GraphicsPresetDefault=3
r.BloomQuality=5
Bloom=3
DepthOfField=0
AntiAliasing=3
r.SSR.Quality=3
SSR=3
r.AmbientOcclusionLevels=3
r.AmbientOcclusionRadiusScale=1.700000
AmbientOcclusion=3
TextureQuality=0
FoliageQuality=3
ViewDistanceQuality=3
GraphicsPreset=4
ShadowQuality=3