Backpack Hero

Backpack Hero

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Axel Modulario
   
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22 Thg08, 2023 @ 5:39pm
26 Thg09, 2024 @ 10:56am
75 ghi chú thay đổi ( xem )

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Axel Modulario

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a bunch of various ideas i've came up with over time, now in playable form. enjoy the stupidity
comes with 203 items of no particular theme (about 30 of them are curses i think so if you want new curses here you go)
24 bình luận
rotterdxm 21 Thg09, 2023 @ 5:40am 
Really like the paint brush item! This mod is great, such inventive concepts.
rotterdxm 21 Thg09, 2023 @ 4:05am 
New item drop! Woo!
dragbane 20 Thg09, 2023 @ 7:50pm 
I stand corrected. It appears to be bad game-mode logic. Similar bug found in the cursed pot (cauldron) item, which is a base-game item.
AKS  [tác giả] 20 Thg09, 2023 @ 7:49pm 
@dragbane it's probably because of big mode yea, i suggest you test it with other hazard generating items to confirm
dragbane 20 Thg09, 2023 @ 5:50pm 
Skateboard seems to currently be generating two random items, rather than two ice cube hazards.
(currently being v0.39.723.54, in Big Mode; Actually, it *might* be because of Big Mode... possibly)
Zane_W. 14 Thg09, 2023 @ 1:48pm 
From what I can see, Idol of Monad activates whenever any item is destroyed, not just curses. Also, I think that if it keeps adding poison, then it should keep adding rage as well to balance it out. Other than that, it's a great mod tbh
rotterdxm 5 Thg09, 2023 @ 2:46am 
Agreed, sprite work is great. Fits in well but I can still tell that it's from this set. Like a signature on something finely crafted.
The curses are great, enjoying the fact that they have beneficial uses as well. Thanks for adding so much new and quality stuff in the last update.
appie 4 Thg09, 2023 @ 6:25pm 
Other than that, I've enjoyed what I've seen of these items so far. Hard to find a suitable time to take the lollipop melee though. The sprite work is great too.
AKS  [tác giả] 4 Thg09, 2023 @ 2:03pm 
weird, arrow type *should* have that by default, my mistake
appie 4 Thg09, 2023 @ 8:47am 
Slime Shaft Arrow has 0 Energy cost AKA infinite damage per turn. I assume this is not intentional, hope you can fix it soon.