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Сообщить о проблеме с переводом
4- Overusing deadly things isn't a good idea. Dying and having to redo everything again is frustrating.
tbh the best thing to do is create a small map with an easy puzzle but add one tricky part. Players prefer this type of maps even over well-designed high quality maps. If you're going for popularity then this is your best bet! They will be able to complete it and rate it due to it being easy, and the tricky part will make them feel smart for figuring it out.
Avoid making maps that make players restart due to death or being stuck somewhere. Most of them just skip and never look back
watch this video it'll give you some perspective: https://www.youtube.com/watch?v=L9BD004V9bI&t=1
It's best to avoid designs that would get players trapped in a place that they can't get out of, or a design with hidden things, or a map that's large for no reason.
1- Make sure there's no where in the map that players could get stuck in. An example would be falling in a place and finding a cube button but you don't have a cube and you can't get back up.
2- Hiding entrances or objects is not a good idea.