Portal 2
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8 Bit Of EvErything 6
   
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8 Bit Of EvErything 6

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8 Bit Of EvErything 6
8 opmerkingen
SKYLINES 30 aug 2023 om 6:38 
No worries. Good luck with your next map!
Bootleg Sanesss  [auteur] 28 aug 2023 om 17:42 
@skylines thank you for the comment, it means a lot from you reaching out. Im aware it came out horribly, as the name sake of the map, I aimed to try a map with everything, as in the blue gel under lazers was a mode of death, and how death was common; however I know it was really jank and undesirable, I was just afraid of doing calmer maps. Next time i make a map, ill make sure to make it more enjoyable, as in your suggestions of limiting death, making it smaller, easier and less softlocky. I may sound robotic, but I assure you, im just a lil sleepy, and no worries about callin it awful, im sorry for causin an unpleasant experience for you in the first place
SKYLINES 28 aug 2023 om 13:16 
Oh and sorry for calling your map awful lol. i was really frustrated the first time I played it
SKYLINES 28 aug 2023 om 13:12 
3- Making a large map for no real reason is also not a good idea. Players would be bored wondering around a large map. It's better to make it compact with visible puzzle pieces.

4- Overusing deadly things isn't a good idea. Dying and having to redo everything again is frustrating.

tbh the best thing to do is create a small map with an easy puzzle but add one tricky part. Players prefer this type of maps even over well-designed high quality maps. If you're going for popularity then this is your best bet! They will be able to complete it and rate it due to it being easy, and the tricky part will make them feel smart for figuring it out.

Avoid making maps that make players restart due to death or being stuck somewhere. Most of them just skip and never look back

watch this video it'll give you some perspective: https://www.youtube.com/watch?v=L9BD004V9bI&t=1
SKYLINES 28 aug 2023 om 13:12 
@Bootleg.Sanesss Bounce gel in the middle of laser fields equals instant death. Not sure what you were aiming for with this map?

It's best to avoid designs that would get players trapped in a place that they can't get out of, or a design with hidden things, or a map that's large for no reason.

1- Make sure there's no where in the map that players could get stuck in. An example would be falling in a place and finding a cube button but you don't have a cube and you can't get back up.

2- Hiding entrances or objects is not a good idea.
Bootleg Sanesss  [auteur] 27 aug 2023 om 11:08 
@SKYLINES what would you recommend?
Bootleg Sanesss  [auteur] 27 aug 2023 om 11:05 
oh man, but I wanted to finish the series, oh golly, whats wrong with the map? was it the gel?
SKYLINES 21 aug 2023 om 1:07 
awful