RimWorld
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Glowing eyes genes
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Mod, 1.4, 1.5
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583.476 KB
20 ago. 2023 às 13:52
22 de mar. às 11:40
2 notas de alterações ( ver )
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Glowing eyes genes

Descrição
Adds a variety of genes that give their pawns glowing eyes. Currently comes in blood red, purple, anima cyan, fiery orange and archotech lime.

Races used in preview are VE Sangophages and Phytokin

I cannot overstate my thanks for the generous help of those on the Rimworld Discord server.

FAQ:

Q: Can you add settings to adjust trail length?
A: I have limited time and am currently working on something else, but I do plan to get around to it. An option to display glowing eyes only while drafted is also planned.

Q: Does this work with the facial animations mod?
A: I don't know, I've never used it.
User Daisuki commented: 'This does work with Facial animations, however the glow does not quite fit the position of the eyes of facial animations'
52 comentários
LowFPSman 26 de jun. às 3:46 
Ok. This is cool
Sea salt_helper 11 de jun. às 9:35 
make a compatible fix for askbarn race pls
Anubis 19 de mai. às 4:33 
I have a bug when loading the planet (only my settlement will spawn). Because of this mod, the game simply becomes unplayable. What mod can there be a conflict with?
Caervec 11 de mai. às 7:22 
Thank you for the quick reply!
LTS  [autor] 11 de mai. às 7:17 
I wasn't able to manage that last time I tried, but I've learned an astronomical amount about rimworld modding since then, so I may give it another try at some point. It won't be immediate, though, as I've got a bunch of other stuff I want to work on first.
Caervec 11 de mai. às 7:06 
This mod is absolutely fantastic, I love the extra kick it gives pawns.

But I have noticed that the mote and fleck effects do not have offsets adjust to a pawn with non-standard size, as is found in gene mods like Outland, Alpha Genes, and Big and Small, so the eye glow effects render in the wrong place on the pawn when using a body size offset.

Is there any way that can be fixed?
From what I can tell, the vanilla GeneEyeColor class already has something that makes an offset adjustment for eyes that inherit it, could the location of the mote origin be dynamically assigned to wherever the eye gets drawn?
Insurgent 18 de abr. às 19:11 
Great mod! Lack of yayo animations support is an only problem for me
Fighting Pirate 6 de abr. às 21:25 
Thank you for updating! These are fantastic.
GeekyRaptorStudios 4 de abr. às 7:42 
could we add glowing skin too pls?
An Actual Vampire 26 de fev. às 11:09 
Yayo's Animations sometimes bug the eyes sadly. Otherwise great!