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Een vertaalprobleem melden
But I have noticed that the mote and fleck effects do not have offsets adjust to a pawn with non-standard size, as is found in gene mods like Outland, Alpha Genes, and Big and Small, so the eye glow effects render in the wrong place on the pawn when using a body size offset.
Is there any way that can be fixed?
From what I can tell, the vanilla GeneEyeColor class already has something that makes an offset adjustment for eyes that inherit it, could the location of the mote origin be dynamically assigned to wherever the eye gets drawn?