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I tried to treat Unstable like a worst version of Strength. Since it's a debuff, it needs to go through Artefacts + it's worse in fights with multiple enemies, but it's true that the Gap Yokai has access to a lot more multi-hits than the Ironclad. However, from experience, just having 1 Zen Temple is not enough because you won't scale quickly enough to outpace a lot of the fights in the game, kinda like how having just 1 Noxious Fumes on the Silent is not enough even tho it scale infinitely. I'll think about it tho, I might have 1 or 2 too many multi-hit attacks
Saw your comment. I guess my main concern was that I didn't want Wave and Particle to become obsolete compared to other damaging commons (yes Zap deals less damage than Ball Lightning, but the upgrade makes it cost 0, so it's a bit of a different niche?), but all in all, I agree that 12 damage is too much, lowered it to 11, might go to 10 if it still feels too strong.
@leem72929
You need to download the mods Base Mod, Mod the Spire and StSLib, all of which should be in the Most Subscribed section of the workshop
Still getting a feel for it, but right out the door Unstable seems a bit on the overpowered side, just due to the sheer damage output it can give when combined with multihit cards. Makes it a bit too easy to solve your damage problems and then focus purely on defense.
Think the main problem is just that it never expires and stacks infinitely, so never in a rush to set up a combo.