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Rapporter et oversættelsesproblem
Your solutions are clever
Possible solution - don't include in GDP calculation factories from trade or refactor the formula to have correlation be not factories to manpower, but factories to core population.
Another solution is making KR compatch where GEA and MAF would have some kind of huge debuff to GDP to represent that they are colonies
In regards to KR this mod has rather a glaring problem. Due to amount of resources in trading, German East Asia and Mittelafrika have absurdly high GDP and GDP per capita. I think, it's because GDP is counted by relation of factories available from both construction and trade to manpower. As MAF and GEA don't have any cores anymore, and their manpower mainly comes from state modifiers and national spirits, this leads to the situation, where Germany, Sweden, US have GDP per capita of around 1.5-2k in mid-game, while GEA and MAF are swimming in 8-10k GDP per capita.
This is rather ridiculous, as latter are colonies mostly consisting of territories, at the time developmentally stuck either in pre-historic hunter-gatherer socium, like Africa, or at best, Middle Ages, like Vietnam, Malaya and Laos.