100% Orange Juice

100% Orange Juice

215 ratings
Getting started using FaZe MLG approved strategy.
By Luminous Avenger iX
Getting started on your road to the MLG Pro tournaments of 100% Orange Juice using the tactics approved by the real professionals themselves.
   
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An MLG Forward.
The game of 100% Orange Juice may seem like a cute little board game at first, maybe you bought it while it was on sale because you saw cat girls and figured you could squeeze a day of day of fun out of it, if that's the case then let me be the first to welcome you to the hell you've just stepped into.

100% Orange Juice is a competitive game, comparable to the likes of League Of Legends, Counter Strike, and DOTA 2.
If you just waltz in with no clue as to what you're doing the professionals who play this game for a living will easily beat you to ground and steal all your stars, and you'll have no one to blame but yourself.

But rejoice, for this guide is here to show you all the major league tips that the leading 100% Orange Juice clan, Faze uses to dominate all of their games.
However I can't hold your hand, this guide will only serve to get you through the grueling campaign mode and introduce you to the concepts and guidelines that you'll have to use yourself to survive the multiplayer circuit.

You see, 100% Orange Juice is a constantly evolving game where the best strategy today will be replaced with a stronger one tomorrow, but if you're willing to ride the wave of evolving game play
then you'll be ready to take it all and become a true MLG pro.

So the only question left is, are you ready to blaze it with the best or are you gonna get noscoped with the rest?
Picking your character that's Suguri.
There are four characters that you may play through the campaign using, for the sake of professionalism we will be going through all of them despite there only being one correct option.

First off, there's QP.

She's a master of nothing and her Hyper card gives her +2 attack which means nothing to Suguri's +2 Evasion, but at the very least her Hyper will also revive her the turn after Suguri counter attacks and leaves her in a shallow grave.











Next up, we have Marc.

Marc comes with a useful +1 Attack, +1 Defense, and +1 Androgyny, but with -1 Evasion, making him an excellent meat shield against bosses, taking all the damage with her body as the other players stay as far away as they can.
Marc's Hyper deals damage to everyone else on the map except for him, sadly after her Hyper is over Suguri will of course rush in with her Hyper and save everyone the trouble of finishing Marc off.







Our third character, the "protagonist" Kai.
Kai comes in with a bonus to attack and nothing else.
His Hyper allows him to attack an opponent and run away before he gets counter attacked for three chapters, our "protagonist" ladies and gentlemen.












The only character worth using, the true protagonist and the official Faze approved 100% Orange Juice ambassador, Suguri.
Suguri gets +1 Attack, +2 Evasion, and -1 Defense meaning that she lives an all or nothing lifestyle where she either dodges all your wimpy attacks or takes the full thing like the champ she is.
Her Hyper is as simple as it is deadly, until her next movement she rolls TWO die for everything, meaning that she will chase you to the end of the board, toss TWO die and roll twelve attack while you get 2 Defense, beat you to a pulp and finally steal your stars.

For your sake, you'd better hope you're picking Suguri because everyone else will get you noscoped like a scrub, only Suguri and her god tier dodging skills will give you the chance to survive.
Creating an MLG deck.
At the start of Suguri's campaign you'll have limited cards, but you'll need to analyze them completely in order to maximize their effectiveness.

However if you're willing to test your luck and buy cards in the shop, you may be able to earn a powerful card that will give you an edge in battle.

There are many cards that you can use, however for the sake of the guide I'll tell you the top three cards you need to get ASAP.

First off, A Dank Joint.
A Dank Joint is the perfect defensive card, basically making you invincible until your next turn.
I understand that some of the veteran players may be reading this and thinking "Man, this guy has no clue what he's talking about, 5 Days Of Snoop-mas is a much better card!".
And while it's true that five turns of no damage does seem like a great advantage, the 1 HP loss a turn is a deadly drawback that keeps it out of my deck.













Our next card that you need to get into your deck is the ultimate healing card, Mountain Dew Gamer Fuel.
As you can see Mountain Dew Gamer Fuel provides excellent healing and even offers more stars just for using it, meaning that it will hardly ever be a dead draw.


















Finally, the last and most important card that you need to have in your deck to have any chance at all is of course, the Pro Quick Scope.
As you can see, Pro Quick Scope is the ultimate offensive card in that it will with out a doubt knock out any character you need it to.
However the cost of four joints is pretty steep meaning there will be moments where you won't be able to pay for the right to use this card.
Never the less, putting this into your deck will save you when you need it to.
Winning the war on the board with Suguri as your sword.
If you already know how to play then by all means, skip this part of the guide because it will only be repeating information you already know.
However I highly advise you stick around and relearn the basics, after all it never hurts to get a little bit of practice in.

Before the game starts each player picks a character to play as, from here you can already determine who will be the most dangerous opponent depending on who picks Suguri or not.
For those who don't pick Suguri you can rest easily knowing that they'll never hit you and you can just walk by them.
For those who do pick Suguri you'll have to strike them with everything you have, because you're both using the goddess of speed and one of the you is going to end up blitzing the other player death, as the grand goddess demands.

Everyone starts off the game off with one card and one joint star.
The goal is to complete your Norma which is either collecting more stars for Suguri's war chest or collecting more heads for Suguri's collection.
Once you've reached the minimum amount you return to any base on the board and take a Mountain Dew break and select what Norma you wish to complete next.

Who ever can complete five of their Norma is declared the winner and receives a nice hefty Machinima contract.
An Optic Pro Epilogue
Hopefully this guide will have been of use to you, for some you may have finally gotten the fire needed to step your game up and go into the professional 100% Orange Juice circuit.
Others may have finally come to their senses and realized that Suguri is the only true character to use.

In either case, I'm sure that this guide has given you all the knowledge needed to become stronger.
And who knows, maybe I might meet you again one day in the major leagues as we both dance around the board with Suguri as our character, dodging Pro Quick Scope cards and accelerating to a new height of skill.
EXTRA: Slaying Tomomo with the holy light of Suguri
If in any match, online or off begins with you facing off against Tomomo then there's a huge need to be afraid.

However the loses can be lessened if you're and any other players are willing to band together against who ever is using Tomomo.

First off, who ever is using Suguri must be the one agreed to win the game.
If there are multiple players using Suguri then you all must play Joint, Doritos, Mountain Dew until one player wins, that player will the winner of the group.

Now from there on, everyone who's not Tomomo must gang up on Tomomo and allow the Suguri player to profit every turn.

If anyone one is not using either Tomomo or Suguri then they must throw themselves at Tomomo and beat her down until either of them dies, and if they use any Hypers they must make sure that Suguri will not be harmed.

If everyone plays their part then Tomomo will be easily defeated and Suguri will win, just as the game should be played.


However you may be playing with players who can't or won't listen to reason and not ally with Suguri, if that's the case then you must play defensively.
Focus on staying away from everyone and building up your own power, only attacking players who are low on health or attacking Tomomo with an Acceleration in place.

I won't lie, beating Tomomo will be difficult but that only means that goddess Suguri will reward you even more and you'll be stronger for the experience.
EXTRA: Two Pictures Of Suguri I Couldn't Use
Here are two that photos I also edited but just couldn't make a situation that would I could use them in, but rather then delete them I figured I could just post them here for you all.
24 Comments
Yuurai 27 Aug, 2016 @ 8:12pm 
Suguri is an OP character, I already finished her route because of her high evasion
Tasoittaja 14 Jan, 2016 @ 1:24pm 
Hahahhaa this is awesome!! xD
Seraguith 4 Jan, 2016 @ 2:15am 
Suguri, one of the most RNG characters in the game.
helga 29 Nov, 2015 @ 7:21pm 
420/420 became snoop dogg
Truly Drowsy 5 Sep, 2015 @ 4:29pm 
As a pro OJ OG I can confirm that all of this dank shit works. :100percent::steamsalty::salt:to your enemies
Shi 11 Jun, 2015 @ 1:09am 
Omg. I put off reading this for so long, but this is amazing. XD
Yama 2 Apr, 2015 @ 9:59am 
Expected this to be 100% parody. Was ofc honestly a true best guide. No I'm legit serious. :100percent::ojchicken: :ojseagull: RAPE PTSD :Amane: :emofdr:
RasLЭk 1 Apr, 2015 @ 7:59am 
8/8 m8
Medievalmaestro 30 Mar, 2015 @ 5:58pm 
What even
Phoenix 21 Mar, 2015 @ 9:44pm 
:ralphsmile: