Garry's Mod

Garry's Mod

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Battleship Versus (gm_battleships)
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Fun, Water
Rozmiar pliku
Zamieszczono
121.285 MB
14 sierpnia 2023 o 13:57
1 lista zmian ( zobacz )

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Battleship Versus (gm_battleships)

Opis
This map features two fully sinkable battleships that can shoot at and sink each other.

If you are crashing, try the following command: r_WaterDrawReflection 0
Once loaded into game, you can re-enable reflections by entering r_WaterDrawReflection 1 into the console.

Battleships Northland and Southland, once sister ships of a unified nation, now face each other in a civil war. Who will win?

Features
- Two FULLY SINKABLE battleships,
- Day and evening versions of the map,
- 32 spawnpoints for multiplayer action (16 per ship),
- Fully functional naval artillery guns on both ships to deal damage with,
- Cover to place emplacements in (like AA guns),
- Massive skybox and sea area for sandbox fun,
- Bridge for the captain of the ship,
- AI nodes and Navmesh (note: when the ship sinks, these won't work very well anymore),
- The ships can be moved with the physgun (doing this might mess with the navmesh and sinking of the ships)
- No, the ships are NOT drivable. Please don't ask me to make them so.
- Admin room,
- All custom content is included.

Extra Tips/Facts

Each individual gun does 800 dmg each. Since there are 3 per turret, this means a full salvo will do 2400 dmg per shot.

Destroying the battleships' citadel is the best way to sink the ship, as it will make the guns harder to use and kill everyone on board once (please refer to the screenshots above to view hitboxes).

Custom weapons, such as emplacements and bombs, can be used to damage the ship.

Sadly, the lights cannot be turned off on either ship, as my attempts to make them go out as the ship sinks only resulted in many visual errors.

PRO TIP: Use the little diamond-shaped crosses on the turret's window to aim your shots.

Keep in mind that this map and all of it's features are very experimental. Don't expect it to be perfect, pls.

TAGS (plz ignore)
navy, naval, war, battle, ww2, wwii, world war 2, aircraft, plane, sea, ocean, boat, ship, sandbox, cruiser, destroyer, sink, sinkable
Popularne dyskusje Zobacz wszystkie (2)
11
1 marca o 13:25
PRZYPIĘTE: Bugs/Requests
BIG JOHANN
0
13 października 2023 o 20:10
PRZYPIĘTE: HOW TO FIX CRASHING
BIG JOHANN
Komentarzy: 37
[Ii] DESeymour 25 lipca o 21:05 
Thanks. I totally missed that screenshot.
BIG JOHANN  [autor] 25 lipca o 19:53 
@[Ii] DESeymour Each part of the ship has a different HP pool (check the 5th screenshot for reference). The midships, for example, have 60k HP which would take around 20-25ish shots to destroy from the map's guns. From my testing I also found that the damage scaling is way off with gbombs/gredwitch explosives and I think it might just be an engine thing and how it reacts to func_breakable entities (not matter how high the HP most bombs just one-shot the ships).
[Ii] DESeymour 25 lipca o 17:04 
What is the approximate health pool of the battleships?
I tested Gbombs on them, and it appears that one small bomb can sink them both.
However, it would take hundreds of Gredwitch explosives to sink a single battleship.
BIG JOHANN  [autor] 15 marca o 19:56 
can't say i've ever encountered those problems during playtesting (i think i spent around 10-20 hours just messing with stuff to make sure it all worked), did restarting the map not work?
asliceofwoodworkshop 15 marca o 14:49 
and the ships are not sinking
asliceofwoodworkshop 15 marca o 14:29 
i think the missles dont shoot right (they explode in the cannon)
dawn 11 lutego o 21:57 
how to fire
the one thing an man would do 27 stycznia o 19:49 
sniper from team fortress 2:appreciate it
2NA 24 stycznia o 21:20 
oohhhh alright, thanks for trying though, appreciate it :)
BIG JOHANN  [autor] 24 stycznia o 21:17 
This pretty much means too much is being rendered at once and Source can't handle it... usually that command helps lessen the load but I guess it doesn't work all the time? I really don't know what to do, as this error would pop up sometimes when I was playtesting and other times it wouldn't... lets hope for Gmod 2 soon so I can remake this map lol