Barotrauma
165 คะแนน
FDF-Eternity
   
รางวัล
ชื่นชอบ
ชื่นชอบแล้ว
เลิกชื่นชอบ
ขนาดไฟล์
โพสต์
อัปเดต
3.811 MB
6 ส.ค. 2023 @ 8: 20am
4 พ.ค. 2024 @ 10: 56am
10 หมายเหตุการเปลี่ยนแปลง ( ดู )
อยู่ใน 1 ชุดสะสม โดย Vootfer
FRONTIER SHIPYARDS
4 รายการ
คำอธิบาย
The Eternity is a colossal marvel of engineering, purpose-built to traverse the vastness of depths and the most treacherous trade routes with unwavering durability and uncompromising cargo capacity. Armed with impressive armament, it can fend off pirate attacks, hostile forces, and creatures that dare to threaten its journey. It's a reliable workhorse for whatever it may be. Brought to you by Frontier Shipyards!

Stats:
  • Class: Transport Tier: 3
  • Price: 27000 mk
  • Recommended Crew: 5 - 8
  • Horizontal speed: 24 km/h
  • Vertical speed: -19/12 km/h
  • Size: 55x11 m
  • Cargo Capacity: 88 Crates
Most shuttle shells have equal HP to regular ones (nothing above 200HP, of course, don't you worry)
Features:
  • Power Distributor | Reactor can't produce enough power for everything, so this allows to precisely choose which systems receive power and which don't. You can also select which docking port outputs power and which one charges your batteries (red means power out and green power in).

  • Ballast Maintenance | This feature gives your crew the ability to strategically turn off specific ballast pump to allow for easier ballast flora removal and not disrupt the submarine diving capability.

  • Text Displays & Light Indicators | Submarine features numerous text displays and light indicators providing valuable information, such as current depth, power load, or ballast tank maintenance status.

  • Exposed Relays | Here, you can wire up anything you want and turn it off if need be (they are connected to "Systems 2").

  • Lockable Doors and Hatches | Most doors and hatches can be locked; a light indicates if the door/hatch is locked (red) or unlocked (yellow). AI can't open locked doors.

  • Condition 1 | If any room except for ballasts and airlocks becomes flooded, all ship's interior lights will automatically turn red, and depending on which room is flooded, triggers an alarm alerting your crew to said room. You can manually trigger it via a lever near the navigation terminal and deactivate it once no room is flooded.

  • SERR Kits | Spread around the vessel, these kits contain either a diving mask, a welding tool, a small amount of medicine, or firearms in case of emergency, such as your vessel being boarded by intruders or in case of a hull breach. Marked with a red arrow (SERR: Survival, Evasion, Resistance, Restoration Kit).

  • 24 Diving Suits | All of them refill oxygen.

  • Sonar Monitors | Allow your crew to search for enemies or scan for precious minerals.

  • Fabricators | Submarine features a fabricator, deconstructor, and medical fabricator.

  • Crawl Mode | Limits your engine speed to allow your dive team to catch up.

  • Cargo Link | Cargo Link is an onboard system that lets you access items from multiple locations. Allows item transfer via a deconstructor that acts as a hub, linked to lockers serving as access points.

  • Exterior Cameras | They are accessed through a periscope in the command room; cycle through them by Left-Clicking.

  • Top Airlock Hatch | The airlock hatch at the top automatically closes after five seconds.

  • Docking Port Hatch | Can be opened or closed.

  • Moon pool | The Moon pool features a conveniently placed docking port for securing your vessel to other vessels and inserting a strike team if need be.

  • Tracking searchlights

Weaponry:
  • 1x Flak Cannon (Top-Right)
  • 3x Chaingun (1 Top, 2 Bottom)

𝗙𝗘𝗘𝗟 𝗙𝗥𝗘𝗘 𝗧𝗢 𝗖𝗢𝗠𝗠𝗘𝗡𝗧 𝗦𝗨𝗚𝗚𝗘𝗦𝗧𝗜𝗢𝗡𝗦 𝗔𝗡𝗗 𝗕𝗨𝗚 𝗥𝗘𝗣𝗢𝗥𝗧𝗦
83 ความเห็น
Valentine 2 ม.ค. @ 11: 25am 
it does! thanks a million :D
Vootfer  [ผู้สร้าง] 2 ม.ค. @ 1: 12am 
The cargo link is composed of a deconstructor that acts as the place for item transfer (or transfer hub, if you will), which is linked to multiple lockers (containing locked items so they can't be used as regular storage) that act as access points. Hope that clears things out.
Valentine 1 ม.ค. @ 5: 09pm 
insufficient*
Valentine 1 ม.ค. @ 5: 08pm 
i had another question, i feel perhaps i may be stupid lmaooo but how does one actually use the cargo link? im assuming we need a handheld item finder to get things from it but when i try to for example put things in the link to send to the deconstructor it's linked to, it says insufficient power despite having the fab lever on and having guns for example turned off, i even turned off the engine and turned on the battery and the power is unsufficient, am i missing a lever or button somewhere?
Valentine 31 ธ.ค. 2024 @ 4: 57pm 
Thanks for letting me know!
Vootfer  [ผู้สร้าง] 31 ธ.ค. 2024 @ 4: 50pm 
Only the top-right one.
Valentine 31 ธ.ค. 2024 @ 4: 07pm 
quick question about this submarine, are the gun hardpoints big enough for Railguns?

it is a big ship so i would assume the hardpoints would be large enough for them if one desired to put them on it after getting it but i figured it might be faster to ask because my crew are starting with the Vortex and wanting to obtain The Eternity later down the line through hard work
Cat Pictures 29 ต.ค. 2024 @ 8: 23pm 
Seems this is only an issue in sandbox
Cat Pictures 29 ต.ค. 2024 @ 7: 44pm 
Most recent update seems to have broken the sub. Not quite sure what the issue is, but attempting to use the sub causes the ballasts to fill with ghost water where they're stuck in an eternal loop of trying to fill the ballasts to 100% then immediately falling back to 0%, and the engines do not give any horizontal thrust.
Overkill Device 14 ก.ย. 2024 @ 3: 47pm 
Hi, I added you because I was curious if you could teach me a little about how the Eternity works. I am trying to teach myself wiring and logic components.