Barotrauma

Barotrauma

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FDF-Eternity
   
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3.811 MB
6. aug. 2023 kl. 8:20
4. maj kl. 10:56
10 ændringsbemærkninger ( vis )

Abonner for at downloade
FDF-Eternity

I 1 samling af Vootfer
FRONTIER SHIPYARDS
4 genstande
Beskrivelse
The Eternity is a colossal marvel of engineering, purpose-built to traverse the vastness of depths and the most treacherous trade routes with unwavering durability and uncompromising cargo capacity. Armed with impressive armament, it can fend off pirate attacks, hostile forces, and creatures that dare to threaten its journey. It's a reliable workhorse for whatever it may be. Brought to you by Frontier Shipyards!

Stats:
  • Class: Transport Tier: 3
  • Price: 27000 mk
  • Recommended Crew: 5 - 8
  • Horizontal speed: 24 km/h
  • Vertical speed: -19/12 km/h
  • Size: 55x11 m
  • Cargo Capacity: 88 Crates
Most shuttle shells have equal HP to regular ones (nothing above 200HP, of course, don't you worry)
Features:
  • Power Distributor | Reactor can't produce enough power for everything, so this allows to precisely choose which systems receive power and which don't. You can also select which docking port outputs power and which one charges your batteries (red means power out and green power in).

  • Ballast Maintenance | This feature gives your crew the ability to strategically turn off specific ballast pump to allow for easier ballast flora removal and not disrupt the submarine diving capability.

  • Text Displays & Light Indicators | Submarine features numerous text displays and light indicators providing valuable information, such as current depth, power load, or ballast tank maintenance status.

  • Exposed Relays | Here, you can wire up anything you want and turn it off if need be (they are connected to "Systems 2").

  • Lockable Doors and Hatches | Most doors and hatches can be locked; a light indicates if the door/hatch is locked (red) or unlocked (yellow). AI can't open locked doors.

  • Condition 1 | If any room except for ballasts and airlocks becomes flooded, all ship's interior lights will automatically turn red, and depending on which room is flooded, triggers an alarm alerting your crew to said room. You can manually trigger it via a lever near the navigation terminal and deactivate it once no room is flooded.

  • SERR Kits | Spread around the vessel, these kits contain either a diving mask, a welding tool, a small amount of medicine, or firearms in case of emergency, such as your vessel being boarded by intruders or in case of a hull breach. Marked with a red arrow (SERR: Survival, Evasion, Resistance, Restoration Kit).

  • 24 Diving Suits | All of them refill oxygen.

  • Sonar Monitors | Allow your crew to search for enemies or scan for precious minerals.

  • Fabricators | Submarine features a fabricator, deconstructor, and medical fabricator.

  • Crawl Mode | Limits your engine speed to allow your dive team to catch up.

  • Cargo Link | Cargo Link is an onboard system that lets you access items from multiple locations.

  • Exterior Cameras | They are accessed through a periscope in the command room; cycle through them by Left-Clicking.

  • Top Airlock Hatch | The airlock hatch at the top automatically closes after five seconds.

  • Docking Port Hatch | Can be opened or closed.

  • Moon pool | The Moon pool features a conveniently placed docking port for securing your vessel to other vessels and inserting a strike team if need be.

  • Tracking searchlights

Weaponry:
  • 1x Flak Cannon (Top-Right)
  • 3x Chaingun (1 Top, 2 Bottom)

𝗙𝗘𝗘𝗟 𝗙𝗥𝗘𝗘 𝗧𝗢 𝗖𝗢𝗠𝗠𝗘𝗡𝗧 𝗦𝗨𝗚𝗚𝗘𝗦𝗧𝗜𝗢𝗡𝗦 𝗔𝗡𝗗 𝗕𝗨𝗚 𝗥𝗘𝗣𝗢𝗥𝗧𝗦
76 kommentarer
Cat Pictures 29. okt. kl. 20:23 
Seems this is only an issue in sandbox
Cat Pictures 29. okt. kl. 19:44 
Most recent update seems to have broken the sub. Not quite sure what the issue is, but attempting to use the sub causes the ballasts to fill with ghost water where they're stuck in an eternal loop of trying to fill the ballasts to 100% then immediately falling back to 0%, and the engines do not give any horizontal thrust.
Overkill Device 14. sep. kl. 15:47 
Hi, I added you because I was curious if you could teach me a little about how the Eternity works. I am trying to teach myself wiring and logic components.
Dr.Knochen 10. aug. kl. 12:42 
moon pool doesnt seem to get oxygen.
VII 8. aug. kl. 17:55 
Can you kindly fix the AI patway around the reactor room the seem to get stuck on the reactor room after sometime.
Chewbacca 4. aug. kl. 10:01 
Thank you so much
Vootfer  [ophavsmand] 3. aug. kl. 9:37 
Hey, sure, feel free. Appreciate you asking.
Chewbacca 3. aug. kl. 9:27 
Hi. Can I post a slightly modified version of your submarine for the guys I play with?
Exhausted 2. juni kl. 16:03 
Such a splendid work on your every project, me and my gang can't play the game without any of your subs now. Looking forward for new ones if you ever mind making!
Vootfer  [ophavsmand] 27. maj kl. 13:39 
Not all of them are locked. It's mainly the stuff responsible for features or connected to hidden in-game components.