RimWorld
31 คะแนน
Health and Skills Affect Stats
   
รางวัล
ชื่นชอบ
ชื่นชอบแล้ว
เลิกชื่นชอบ
Mod, 1.4
ขนาดไฟล์
โพสต์
อัปเดต
942.270 KB
5 ส.ค. 2023 @ 2: 32pm
7 ส.ค. 2023 @ 3: 21pm
4 หมายเหตุการเปลี่ยนแปลง ( ดู )

สมัครสมาชิกเพื่อดาวน์โหลด
Health and Skills Affect Stats

อยู่ใน 2 ชุดสะสม โดย Capataina
Capataina - All of my Mods!
16 รายการ
Mods that affect Skills and Stats
4 รายการ
คำอธิบาย
Pawns' health, hediffs and skills affect their stats.

Makes it so that intelligence increases a pawns learning speed.

Stats like manipulation, shooting and melee have effects on melee attack speed and shooting range/cooldown/aim delay, making it so that people who are hurt attack slower and nearer while pawns with bionics/archotech implants/body parts have better range and attack speed.

Pawns with high medicine and artistic leave less filth.

Pawns with high medicine have better injury healing factor and immunity gain speed.

A couple more changes like these. Makes the game more realistic imo.

Should be compatible with anything and everything as its patched into vanilla (?).

Feel free to make suggestions.
33 ความเห็น
Capataina  [ผู้สร้าง] 15 ก.ย. @ 10: 03am 
I believe VE went through a massive update after my mod was released and they slightly tweaked with the logic. If anything seems to be working backwards, it might be because of that. Also, there might be other mods conflicting with it. In my own mod pack, everything was working fine. I mean I was using my own mods in my playthroughs after all :)
Jiopaba 12 ก.ย. @ 5: 51pm 
Am I crazy or is melee speed backwards? You get -0.0125 per melee level, but it claims to be a multiplier on melee attack speed. Instead of going faster at high Melee skills, you get slower.

This seems to be backed up by VPE where the Blade Focus psycast doubles this start (from 1 to 2 with no other modifiers) and says it makes you attack twice as fast. Likewise, the "Slow Melee Attack" and "Fast Melee Attack" genes give respectively -0.25 and +0.25 to this stat.
Capataina  [ผู้สร้าง] 23 ส.ค. @ 2: 42pm 
Yeah, the thought process was that higher intelligence often means better pattern recognition, abstract reasoning, problem solving, critical thinking and so on, so I thought making them learn faster made sense. The more intelligent they are, the better they will be at whatever they pursue.
Etarnax 22 ส.ค. @ 9: 45am 
Small bonus to most tasks with intelligence? In the sense of "Work smarter not harder" kinda thing.
Lekoda 24 ก.ค. @ 2: 24pm 
Make pawns with high plants skill less food poison chance at a minor degree with pawns with high cooking skill greater food poison chance reduction
Capataina  [ผู้สร้าง] 12 เม.ย. @ 3: 56pm 
Should work in 1.5! I just don't have the time/files to update the game right now, it would take a lot of effort on my part for a game that I don't even play anymore. But it shouldn't have any issues in 1.5.
Immovable Ozzy 12 เม.ย. @ 10: 59am 
Any hope this gets pushed to 1.5? No pressure ofc, just curious.
Victor 13 ก.พ. @ 12: 57pm 
Capataina  [ผู้สร้าง] 24 ธ.ค. 2023 @ 4: 27am 
yeah it does need VEF as they are the ones allowing me to purely use xml to edit the stats. Without VEF I'd need my own custom C# methods to change stats which might overlap with vanilla expanded if anyone is using it sooo
이상한잉간 23 ธ.ค. 2023 @ 7: 17pm 
Does this really need vef?
I love the concept of your mod but don't want vfe's slow tick issue