RimWorld
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GrimWorld 40,000 - Hammer of the Imperium
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Mod, 1.4, 1.5
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100.223 MB
5 AGO 2023 a las 9:33 a. m.
9 JUN a las 11:01 a. m.
35 notas sobre cambios ( ver )

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GrimWorld 40,000 - Hammer of the Imperium

En 1 colección creada por Clashgore
GrimWorld 40,000 Collections
6 artículos
Descripción
“[...] GLORY FOR THE FIRST MAN TO DIE, CHARGE!”



Hello all Warhammer 40,000 fans.
This is our dedicated Astra Militarum module for the "GrimWorld 40,000" mod series. Here we will be adding all content dedicated to the Astra Militarum, the Imperial Guard of the 40k universe that is not heavelly dependant on other mods or DLC (those will be added in other GrimWorld mods - check our Collection).

This mod is made by fans for fans. Follow our mod list for more "Warhammer 40,000 content.

Any content added will can be subjected to changes in the future as we look in to ways to improve our mod and contents. We will provide alternative means to reach previous content if any big changes happen. Mainly we want to state that this mod series is still being built up and future additions will be released when finished, these also may be expanded upon in the future.

Our goal? Total conversion. For the Emperor





















To play with the xenotypes you also need to download and enable the mod Warhammer 40.000 - Abhumans. This is not added to the mod's requirements to avoid soft locking players behind the Biotech DLC. Originally this mod also added its own xenotypes, but this is no longer the case.








































Q: Do these weapons spawn on enemies?
A: Yes, weapons have necessary tags to spawn on all the pawns in the game.

Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like.

Q: Will you keep updating this mod?
A: Yes, more content is coming soon.

Q: Can I suggest what could be added to the modification?
A: We are open to suggestions regarding the content of the mod.

Q: Do we have Discord?
A: Yes, here is invitation link https://discord.gg/G88VyGXCKM

Q: Will this mod have Combat Extended patch?
A: Yes, it already has the appropriate patch.

Q: Are new mods planned for the GrimWorld series? What are the next updates for this mod?
A: Yes, you can take a look at our publicly released roadmap. More information can be found in our discord, together with spoilers!

Q: I prefer Github or I want a Github repository, can I have it?
A: Yes, you can get all of our mods through our project's Github page[github.com].



Clashgore: "Founder" of mod, balancing stuff, making discription and dealing with steamworkshop page

Alite: Coding, CE compatibility and coloring tool integration

HappyPurging: Coding

Odzmang: Creator of textures for armors

Sparky: Creator of textures for weapons

Abomination: Creator of textures for weapons

Tittymcswaggy: Creator of textures for weapons

BlackMarket420: Creator of textures

Con: Sound maker for our weapons

Skalfred: Balancing for vanilla and CE statistics

(CC BY-NC-SA 4.0)[creativecommons.org]

[discord.gg]

[ko-fi.com]

In case of errors or other problems, please write in the comments or on the discord "Clashgore#8408"
Discusiones populares Ver todo (2)
27
11 JUN a las 6:43 a. m.
Bugs and balance issues.
Clown
6
16 ENE a las 5:44 p. m.
Death Korps Texture Issue
WiseArkAngel
334 comentarios
Clashgore  [autor] hace 5 horas 
Today will be big annocement about CE in GrimWorld discord server
特洛斯 hace 8 horas 
Incompatible CE?
Gerewoatle 2 JUL a las 9:33 a. m. 
Or maybe the mod shouldn't be altered just to perfectly accommodate a single scenario wanted by one person.
Eversor 2 JUL a las 3:15 a. m. 
Maybe lower Cover Effectiveness in combination with the barricades in exchange for better movement speed. Or higher cost for better fortified trenches that give you better movement speed. And maybe extra trench tiles with ladders to access a trench with lesser movement Penalty but then a very hefty Penalty for entering or leaving without a ladder. I don't even know how the cover works with trenches and barricades together. 80%(trenches) and 55% (barricades) seems very much for me. But again I don't know how it works ingame.
Clashgore  [autor] 2 JUL a las 3:09 a. m. 
So what you suggest?
Eversor 2 JUL a las 3:01 a. m. 
So trench systems ala Siege of Vraks are of the table. Great design.
Clashgore  [autor] 2 JUL a las 1:51 a. m. 
You can change that if you want, we desing it to prevent people to abuse it
Eversor 2 JUL a las 1:32 a. m. 
The slow walkspeed in trenches is really annoying. I would understand if it was slow when entering the trench, but all the time?
Clashgore  [autor] 29 JUN a las 7:54 a. m. 
Noted
Drajen 29 JUN a las 6:45 a. m. 
Hey, I noticed that Cadian and Kasrkin flak doesn't cover the neck in CE, I dunno if it's intended or not but it doesn't feel like it.