RimWorld

RimWorld

519 ratings
GrimWorld 40,000 - Hammer of the Imperium
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Mod, 1.4, 1.5
File Size
Posted
Updated
100.223 MB
5 Aug, 2023 @ 9:33am
9 Jun @ 11:01am
35 Change Notes ( view )

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GrimWorld 40,000 - Hammer of the Imperium

In 1 collection by Clashgore
GrimWorld 40,000 Collections
6 items
Description
“[...] GLORY FOR THE FIRST MAN TO DIE, CHARGE!”



Hello all Warhammer 40,000 fans.
This is our dedicated Astra Militarum module for the "GrimWorld 40,000" mod series. Here we will be adding all content dedicated to the Astra Militarum, the Imperial Guard of the 40k universe that is not heavelly dependant on other mods or DLC (those will be added in other GrimWorld mods - check our Collection).

This mod is made by fans for fans. Follow our mod list for more "Warhammer 40,000 content.

Any content added will can be subjected to changes in the future as we look in to ways to improve our mod and contents. We will provide alternative means to reach previous content if any big changes happen. Mainly we want to state that this mod series is still being built up and future additions will be released when finished, these also may be expanded upon in the future.

Our goal? Total conversion. For the Emperor





















To play with the xenotypes you also need to download and enable the mod Warhammer 40.000 - Abhumans. This is not added to the mod's requirements to avoid soft locking players behind the Biotech DLC. Originally this mod also added its own xenotypes, but this is no longer the case.








































Q: Do these weapons spawn on enemies?
A: Yes, weapons have necessary tags to spawn on all the pawns in the game.

Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like.

Q: Will you keep updating this mod?
A: Yes, more content is coming soon.

Q: Can I suggest what could be added to the modification?
A: We are open to suggestions regarding the content of the mod.

Q: Do we have Discord?
A: Yes, here is invitation link https://discord.gg/G88VyGXCKM

Q: Will this mod have Combat Extended patch?
A: Yes, it already has the appropriate patch.

Q: Are new mods planned for the GrimWorld series? What are the next updates for this mod?
A: Yes, you can take a look at our publicly released roadmap. More information can be found in our discord, together with spoilers!

Q: I prefer Github or I want a Github repository, can I have it?
A: Yes, you can get all of our mods through our project's Github page[github.com].



Clashgore: "Founder" of mod, balancing stuff, making discription and dealing with steamworkshop page

Alite: Coding, CE compatibility and coloring tool integration

HappyPurging: Coding

Odzmang: Creator of textures for armors

Sparky: Creator of textures for weapons

Abomination: Creator of textures for weapons

Tittymcswaggy: Creator of textures for weapons

BlackMarket420: Creator of textures

Con: Sound maker for our weapons

Skalfred: Balancing for vanilla and CE statistics

(CC BY-NC-SA 4.0)[creativecommons.org]

[discord.gg]

[ko-fi.com]

In case of errors or other problems, please write in the comments or on the discord "Clashgore#8408"
Popular Discussions View All (2)
27
11 Jun @ 6:43am
Bugs and balance issues.
Clown
6
16 Jan @ 5:44pm
Death Korps Texture Issue
WiseArkAngel
333 Comments
Clashgore  [author] 3 Jul @ 10:02pm 
Today will be big annocement about CE in GrimWorld discord server
特洛斯 3 Jul @ 7:28pm 
Incompatible CE?
Gerewoatle 2 Jul @ 9:33am 
Or maybe the mod shouldn't be altered just to perfectly accommodate a single scenario wanted by one person.
Eversor 2 Jul @ 3:15am 
Maybe lower Cover Effectiveness in combination with the barricades in exchange for better movement speed. Or higher cost for better fortified trenches that give you better movement speed. And maybe extra trench tiles with ladders to access a trench with lesser movement Penalty but then a very hefty Penalty for entering or leaving without a ladder. I don't even know how the cover works with trenches and barricades together. 80%(trenches) and 55% (barricades) seems very much for me. But again I don't know how it works ingame.
Clashgore  [author] 2 Jul @ 3:09am 
So what you suggest?
Eversor 2 Jul @ 3:01am 
So trench systems ala Siege of Vraks are of the table. Great design.
Clashgore  [author] 2 Jul @ 1:51am 
You can change that if you want, we desing it to prevent people to abuse it
Eversor 2 Jul @ 1:32am 
The slow walkspeed in trenches is really annoying. I would understand if it was slow when entering the trench, but all the time?
Clashgore  [author] 29 Jun @ 7:54am 
Noted
Drajen 29 Jun @ 6:45am 
Hey, I noticed that Cadian and Kasrkin flak doesn't cover the neck in CE, I dunno if it's intended or not but it doesn't feel like it.