RimWorld

RimWorld

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Vanilla Vehicles Expanded
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Mod, 1.4, 1.5
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17.292 MB
4. aug. 2023 kl. 12.04
17. sep. kl. 2.03
34 endringslogger ( vis )

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Vanilla Vehicles Expanded

I 2 samlinger av Oskar Potocki
Vanilla Expanded
102 gjenstander
Vanilla Expanded - Empire playthrough
148 gjenstander
Beskrivelse
[www.patreon.com]




Vanilla Vehicles Expanded is a long awaited mod utilising Smash Phil’s Vehicles framework. The main purpose of the mod is to add realistic and engaging mechanics surrounding vehicles of all kinds into the game. Not just the cars, but boats and airplanes too, this mod comes packed full of content and new production chains to allow players to dive deep into the vehicle production.
Vehicles come separated into many different categories and tiers, contributing to the overall progression. You won’t simply be making a car and driving it around - you will keep checking out other vehicles and options this mod brings to the table. Every car, boat and aircraft will have a particular purpose and thanks to the tier system, it will be easy to understand the differences between various vehicles.
This mod utilises the paint job system added in Vehicles framework, allowing you to fully customize the pattern and colors of each of your vehicles. Whether you want a camouflaged armored division, or a pink bomber wing, this mod has it all.
New, Vanilla Vehicles Expanded exclusive mechanics such as acceleration/deceleration and handbrake add extra depth to vehicle stats and play a crucial role on the local map - a vehicle will take a while to accelerate to full speed, and may need space to decelerate, otherwise it risks having damage deal to tires and suspension.
19 new pattern options make an appearance, allowing you to customize your vehicle with new, vanilla-inspired patterns.






































































This mod has undergone tremendous amounts of testing, but there may still be issues that you come across. It’s essential that you report any issues related to Vehicles Framework directly to Phil via the Framework mod page - not to me. I can’t fix these issues.

[forms.gle]



Graphics are created by Oskar Potocki.

Art help from ISOREX.

Code work by Smash Phil and Taranchuk.

XML partly by xrushha.

Storyteller artwork by vitalii.

Screenshots by Reel and Moose.

Descriptions by Reann Shepard.

Built on Vehicles Framework by Smash Phil.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Where can I find change logs?
A: Check change notes.

Q: Can I salvage rusted cars for some spare vehicle parts?
A: That was the plan, but it turned out to be quite OP. We are however adding a selection of new, less rusted car wrecks in the near future!

Q: Can I upgrade the cars?
A: Not yet. Vehicle upgrade system first needs to come to Vehicles Framework. Then, we will make use of it.

Q: Do airplanes need a landing strip?
A: Yes, airplanes need a landing strip that’s cleared of any structures and trees. You can taxi your airplane to the landing strip.

Q: Can I run people over?
A: Yes! And since the damage is based partly on vehicle speed, this means that acceleration plays a vital role in maximizing your damage output!

Q: Do vehicles take damage from running people over?
A: Yes, damage depends on the BodySize of the run over target.

Q: Can vehicles be minimized and reinstalled?
A: No. They are not technically buildings.

Q: Can vehicle turrets reload using resources in cargo storage?
A: Yes.

Q: Are garage doors used for pathing by pawns and vehicles and open by themselves?
A: No. They’re not doors per se. They are a wall that can be ‘disappeared’ when pressing the button.

Q: Can Vehicles fire on the move?
A: Depends on the vehicle. Bulldog, Highwayman and Tango all have designated gunners. Roadkill only fits one person, so the tank can either move or fire, not both.

Q: Are there any vehicle-related memes or precepts?
A: Yes there are!

Q: Will you add more vehicles?
A: Absolutely, we have plans for many more.

Q: Can boats travel through the ocean?
A: Yes.

Q: Can boats be used for fishing?
A: Not yet, but they will be!

Q: Can I add it mid save?
A: Yes!

Q: CE compatible?
A: No idea. Ask CE.
Populære diskusjoner Vis alle (110)
298
1
29. sep. kl. 16.34
FESTET: Bug Reporting
Oskar Potocki
1
15 timer siden
Why are the vehicles so bad?
Xale86
3
30. sep. kl. 6.39
RimHUD incompatibility
Fluzz
1 914 kommentarer
Narlindir 17 timer siden 
@corky is it set to auto refuel?
Narlindir 17 timer siden 
@NukaClipse thanks! One more reason not to use rim war lol
Rime_Low 22 timer siden 
@ACity1x23 Your answer is on the planned additions part
You just need to read all the text
Timrath 25. sep. kl. 1.54 
@NukaClipse I, too, have RimWar, and it's causing me the same problem. Caravans often get bugged upon entering the world map, with no way of recovering them. Also, if a vehicle caravan ever goes to sleep on the world map, it will never resume moving, even after waking up.
NukaClipse 24. sep. kl. 20.32 
Regarding my last comment, did some troubleshooting and figured out Rim War was causing my vehicles to exit the map but get stuck on the world map. It also caused some caravans and scouting parties to lock in place. Just leaving this here in case someone runs into a similar issue.
ACity1x23 24. sep. kl. 18.30 
@Oskar potocki - are vehicles ever used by raiders? is that on the roadmap?
Chrophiss 24. sep. kl. 14.18 
@Pig_Lover Does the car have access to the edge of the map? I had a similar issue but it seemed because my garage door was closed it could not leave. Those doors are not automatic!
Oskar Potocki  [skaper] 24. sep. kl. 13.58 
No idea.
Pig_Lover 24. sep. kl. 11.12 
Why cant I move my car caravan? I select everything and set the route, but it always says "0 days" and it keeps saying something about a "SE". or something...
NukaClipse 24. sep. kl. 9.14 
I'm playing on 1.4 and ran into a problem with the mosquito not leaving from the colony. It takes off and exits the map but once on the map it doesnt move at all. I havent tested out another vehicle yet but just curious if anyone has had a similar experience or solution.