RimWorld

RimWorld

3,001 vurderinger
Vanilla Vehicles Expanded
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Pris
Føj til foretrukne
Gjort til foretrukken
Fjern som foretrukken
Mod, 1.4, 1.5
Filstørrelse:
Offentliggjort:
Opdateret:
17.292 MB
4. aug. 2023 kl. 12:04
30. juni kl. 14:53
32 ændringsbemærkninger ( vis )

Abonner for at downloade
Vanilla Vehicles Expanded

I 2 samlinger af Oskar Potocki
Vanilla Expanded
98 genstande
Vanilla Expanded - Empire playthrough
148 genstande
Beskrivelse
[www.patreon.com]




Vanilla Vehicles Expanded is a long awaited mod utilising Smash Phil’s Vehicles framework. The main purpose of the mod is to add realistic and engaging mechanics surrounding vehicles of all kinds into the game. Not just the cars, but boats and airplanes too, this mod comes packed full of content and new production chains to allow players to dive deep into the vehicle production.
Vehicles come separated into many different categories and tiers, contributing to the overall progression. You won’t simply be making a car and driving it around - you will keep checking out other vehicles and options this mod brings to the table. Every car, boat and aircraft will have a particular purpose and thanks to the tier system, it will be easy to understand the differences between various vehicles.
This mod utilises the paint job system added in Vehicles framework, allowing you to fully customize the pattern and colors of each of your vehicles. Whether you want a camouflaged armored division, or a pink bomber wing, this mod has it all.
New, Vanilla Vehicles Expanded exclusive mechanics such as acceleration/deceleration and handbrake add extra depth to vehicle stats and play a crucial role on the local map - a vehicle will take a while to accelerate to full speed, and may need space to decelerate, otherwise it risks having damage deal to tires and suspension.
19 new pattern options make an appearance, allowing you to customize your vehicle with new, vanilla-inspired patterns.






































































This mod has undergone tremendous amounts of testing, but there may still be issues that you come across. It’s essential that you report any issues related to Vehicles Framework directly to Phil via the Framework mod page - not to me. I can’t fix these issues.

[forms.gle]



Graphics are created by Oskar Potocki.

Art help from ISOREX.

Code work by Smash Phil and Taranchuk.

XML partly by xrushha.

Storyteller artwork by vitalii.

Screenshots by Reel and Moose.

Descriptions by Reann Shepard.

Built on Vehicles Framework by Smash Phil.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Where can I find change logs?
A: Check change notes.

Q: Can I salvage rusted cars for some spare vehicle parts?
A: That was the plan, but it turned out to be quite OP. We are however adding a selection of new, less rusted car wrecks in the near future!

Q: Can I upgrade the cars?
A: Not yet. Vehicle upgrade system first needs to come to Vehicles Framework. Then, we will make use of it.

Q: Do airplanes need a landing strip?
A: Yes, airplanes need a landing strip that’s cleared of any structures and trees. You can taxi your airplane to the landing strip.

Q: Can I run people over?
A: Yes! And since the damage is based partly on vehicle speed, this means that acceleration plays a vital role in maximizing your damage output!

Q: Do vehicles take damage from running people over?
A: Yes, damage depends on the BodySize of the run over target.

Q: Can vehicles be minimized and reinstalled?
A: No. They are not technically buildings.

Q: Can vehicle turrets reload using resources in cargo storage?
A: Yes.

Q: Are garage doors used for pathing by pawns and vehicles and open by themselves?
A: No. They’re not doors per se. They are a wall that can be ‘disappeared’ when pressing the button.

Q: Can Vehicles fire on the move?
A: Depends on the vehicle. Bulldog, Highwayman and Tango all have designated gunners. Roadkill only fits one person, so the tank can either move or fire, not both.

Q: Are there any vehicle-related memes or precepts?
A: Yes there are!

Q: Will you add more vehicles?
A: Absolutely, we have plans for many more.

Q: Can boats travel through the ocean?
A: Yes.

Q: Can boats be used for fishing?
A: Not yet, but they will be!

Q: Can I add it mid save?
A: Yes!

Q: CE compatible?
A: No idea. Ask CE.
Populære diskussioner Vis alle (90)
274
1
For 19 timer siden
FASTGJORT: Bug Reporting
Oskar Potocki
3
19. juni kl. 12:56
I cannot form a vehicle caravan.
wartanks104
3
13. juni kl. 1:24
How to use Frog to come back to base
Danik Plan
1.737 kommentarer
jim_0 For 13 timer siden 
might be my busted ass brain, but i cant figure out how to load/use turrets and my pawns dont seem to want to haul to a build unless i force them too
Realm Imp 3. juli kl. 1:09 
the airplanes and the helicopter looks/feels out of place for some reason
Alu 2. juli kl. 23:36 
The issue with sos2 to my memory is that wrecks spawn in space
Nothing else
lucasbobo22 2. juli kl. 13:36 
maybe is a framework problem but one of my vehicles is stuck and nothing can change that (even dev mode cannot delete the car, and deconstructing does nothing)
StupidBaby 1. juli kl. 23:59 
Lol, still though... the stakes are too high!
sex_defender 1. juli kl. 21:07 
For me it actually is compatible with save our ship 2, I'm using it right now. Although i'm not in space, I just got the mod for the shuttles.
Birb II ,,King of the Arc" 1. juli kl. 15:06 
How to get the frog for example to comr back home after I sent it to trade
Oskar Potocki  [ophavsmand] 1. juli kl. 4:05 
Joke's on you, I have 4.
StupidBaby 30. juni kl. 22:35 
Oskar, please don't wager any of your testicles... one misstep and, well.
tanyfilina 30. juni kl. 9:34 
I've recently got an answer from Vehicles Framework's author, that fishing doesn't work currently