Brotato
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RomatoPotato-Abilitious-1.0.2
   
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5.241 MB
4 aug 2023 om 6:08
2 okt 2023 om 5:17
16 wijzigingsnotities (weergeven)

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RomatoPotato-Abilitious-1.0.2

Omschrijving

This mod adds abilities that greatly change Brotato's play style!

Abilities add a new unique ability to the game: by activating them you get different bonuses, or just kill aliens easier. They help get rid of aliens for Brotato, making it easier for him to get his way, but also some of them have debuffs!

Some abilities are pictured in the illustration, you'll see the rest right in the game. At the moment there are only 10 of them:
  • 6 abilities of I tier
  • 2 abilities of II tier
  • 1 ability of III tier
  • 1 ability of IV tier

The mod adds a separate mode to the game - the mode with abilities. Only in this mode you can use abilities. In the beginning you can choose a few 1-st tier abilities, during the game you can buy more in the store and upgrade them.



To make the game not too easy, but not too difficult either, there are changes to the ability mode:
  • Number of enemies +15%
  • Map size +20%
  • Wave duration +20%
  • Enemy health +10%
  • Enemies damage -10%

In the settings, there is an option to customize the appearance and controls to your liking

Activate abilities by pressing the arrows on the keyboard




Also the mod supports English and Russian languages

GitHub[github.com]
14 opmerkingen
doginsunny 27 dec 2023 om 20:19 
Ok solider has the worst synergie with abilities when you move the cooldown doesnt go down
doginsunny 27 dec 2023 om 20:14 
I cant get more abilities it just gives me 1 l-tier ability
eltoro0815 16 okt 2023 om 13:56 
crashed after 12 waves at the start of wave 13 on difficulty 5
Jaack18 14 okt 2023 om 23:23 
I crashed a couple times, once after 15 rounds, once after 30
RomatoPotato  [auteur] 11 okt 2023 om 2:09 
Thanks for the comment, I'll keep that in mind)
Scion of the Ur 11 okt 2023 om 1:30 
I really like the idea, but it feels a little off while playing. Abilities seem pretty good early game, struggle mid game, then get so fully eclipsed by the weapons in the late/end game that they are practically useless. I understand wanting to balance them, but making the cooldown requirements jump so drastically between tiers just make the abilities feels worse and more cumbersome, especially timer based ones. It might be better to drop the counter completely and just make them a limited per wave resource (like tier one can only be used once per round, then tier two gets and extra and so on) if thats even possible. Also, would like to see more appearance options, the default white circles are kinda distracting, dark mode ftw. Again, really like what your going for, but it feels like you tried to hard to be "balanced" and over did it.
RomatoPotato  [auteur] 9 okt 2023 om 1:48 
What buttons? If you mean ability activation buttons, that wasn't provided for
CommonEngineer 9 okt 2023 om 0:27 
Holding buttons doesn't work during moving. Is this intentional?
Pataroro 8 okt 2023 om 22:27 
awesome mod, should add characters that start and synergize with each of the abilities
RomatoPotato  [auteur] 6 okt 2023 om 9:05 
Нет, ачивки работают