RimWorld
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Losing The Faith
   
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Mod, 1.4, 1.5, 1.6
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64.877 KB
2023年8月2日 17時39分
6月14日 6時24分
4 項目の変更履歴 ( 表示 )
このアイテムを使用するには、 DLC が必要です。

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Losing The Faith

解説
This changes the the daily rate of a pawn's ideology certainty change to be negative when they are in a bad mood. Tired of your browbeaten prisoners still recovering their faith everyday? Not anymore! Beware, its not limited to prisoners, everyone will lose certainty if upset!

Pawns certainty will never go below 0% and no Ideoligion changes will be triggered by the certainty going down on its own. Note that crisis of faith mental breaks can still happen to flip a pawn that is unhappy.
24 件のコメント
lean311200 2月25日 11時54分 
man 60.989 KB is too much for me to download
Dizzy Ioeuy 1月22日 16時08分 
Yeah the size of your compile was so tiny it made me wonder. Anyway, great stuff! FINALLY this part of the game feels balanced.
Espio Idsavant  [作成者] 1月22日 16時06分 
@Dizzy Ioeuy The change rate is hardcoded into the code. Fortunately, since its stored as a simplecurve, its literally a single line of code to change it.
Dizzy Ioeuy 1月19日 11時13分 
Wow exactly what I needed! THANKS!

Curious if there was any possible way to do this just as XML. C# was actually required? These variables aren't exposed anywhere?
Gerewoatle 2024年4月3日 21時58分 
Is this compatible with the newly reworked Splits and Schisms?
Katieclysm 2024年1月23日 5時19分 
This is nifty, but also has the weird add-on effect of making mods like prison commons or prison recreation be notably counterproductive. Every prisoner should just be thrown in a dirty dark hole.
Narnach 2023年12月28日 7時59分 
This mod provides the missing component that makes pawns naturally lose faith when they are in an environment that makes them miserable!

@Tonas' idea: the boost/decrease to happiness that rituals give, will have its own subtle effect on certainty. For me it already blends in. Pawns unhappy and losing faith? Then a great party can boost morale and certainty, but if the party is miserable then it only amplifies the downward spiral as expected.
Kenhan 2023年11月27日 18時45分 
I really like the idea of the mod, and as everyone said, should be a thing in Ideology!

A small suggestion that would be nice is to have a trait that pawns never lose faith, like a fanatic.
wakamex 2023年11月13日 7時51分 
this is how the game should actually work. not 10x mental breaks in a row because your ideology forbids doing something everyone in the colony does.
Espio Idsavant  [作成者] 2023年11月11日 14時39分 
@Tonas That would be a much more complex change, requiring rewriting the function the game executes for ritual outcomes. While possible with Harmony, I can't see myself tackling that mountain at this time, and it would definitely be a separate mod.