安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Thank you so much for making it and your other mods too. Really changes the way I play the game now
A tiny amount each time when the check runs.
A sizeable amount when the check fails, causing the player to trip.
Nimble takes quite a long time to increase so more training oportunities would be welcome.
Obviously this can be resolved by giving my friends my client configs, but the servers configs should override theirs by default.
The damage and the animation functions reside in the same code block. So if one executes, the other has to do so as well.
@worldprop - Thanks. Clothes already have variables that affect movement/combat speeds but since you said climbing, you must be thinking about a mod that's more comprehensive.
It'd be a multifaceted mod. Custom logic, UI integration, support for other mods...
If you're going to attempt it, try to tackle each aspect on their own. Look at existing mods, how they are built, and start with making smaller mods.
Lua is a simple language that wouldn't take long to learn if you dedicate some time.
You can do it! But only get into modding for your love of the game or self-improvement or some other intrinsic motivation, keep your expectations in check.