Hearts of Iron IV

Hearts of Iron IV

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Expanded Hearts Mod Full Changes Guide
By The_Pravda
This guide is a description of all of the changes featured in the Hoi4 Consolidated Modification, as there was not enough space in the descriptor.
   
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Description and General Changes
GUIDE IS CURRENTLY BEING UPDATED FOR NEW CHANGES THAT ARE NOT CURRENTLY IN THE MOD

This mod makes changes to Buildings, Construction, Laws, Resources, National Focuses and Spirits to diversify the game and nations from each other, focusing on the historical timeline.

Link to Expanded Hearts Mod

Daily Political Power has been increased to 3 from 2.

Majors recieve and extra Research slot and theBase Research cost reduced from 100 to 80.

The cost of Convoys is reduced from 70 to 50. Cost of all Train models reduced by 20. Cost of Trucks reduced from 2.5 to 1.5.

Starting base fuel storage is increased from 50k to 500k and Fuel from Oil is doubled.

Additional Civilian Factories at start:
(Database)

From other Mods:
Added Link to Modifier Icons Mod,
Added Link to Sensible Theatre Icons Mod,
Buildings & Construction
The maximum number of buildings in a state has been increased from 25 to 56. Fuel Silos hold 200k instead of 100k.

The Construction output of Civilian factories has been increased by 20%. The Industrial Capacity of Naval Dockyards has been increased by 1 and the Industrial Capacity of Military Factories has been increased by 0.5.

Base building cost changes to several buildings:
  • Fuel Silo reduced from 5000 to 3000.

  • Infrastructure reduced from 6000 to 4500.

  • Radar Station reduced from 3375 to 2500.

  • Railways reduced from 170 + 150 per additional upgrade to 125 + 100 per additional upgrade.

  • Supply Hub reduced from 20000 to 10000.

Country
Civilian Factory
Military Factory
Dockyards
Penalties
United States of America
+50
+5
0
Isolation and National Character requires more Consumer Goods
Soviet Union
+20
0
0
None
United Kingdom
+15
0
0
Great Depression for 360 days
Germany
+15
0
0
Starts with Civilian Economy
France
+5
+5
0
None
Italy
+10
+5
0
None
Japan
+10
+5
0
None
Poland
+5
0
0
None
Romania
+5
0
0
None
Spain
+5
0
0
None
Nationalist China
+5
0
0
None
Hungary
+5
0
0
None
Finland
+5
0
0
None
Military - Changes
The maximum number of Command Power is increased to 500 from 200.

Max Experience for Army, Airforce, and Navy has been increased to 1000 from 500.

Defensive War Support Bonus to +30 from +20.

Experience required for division and unit designer have been lowered.

_________________________Combat Width:_________________________
  • Forest: 100, 40 reinforce
  • Hills: 90, 60 reinforce
  • Mountain: 60, 60 reinforce
  • Plains: 120, 60 reinforce
  • Urban: 140, 20 reinforce
  • Jungle: 80, 40 reinforce
  • Marsh: 80, 40 reinforce
  • Desert: 150, 30 reinforce
Event - Additions
Several Events have been added to add laws and cores.

_____________________New start of the game events:_____________________

  • Britain: Starts with core on Gibraltar.

  • Italy: Starts with cores on Dodecanese and Zara.

  • Japan: Starts with cores on Carolina Islands, Marcus Islands, Marshall Islands, Palau, Taiwan.

____________________________Germany:____________________________
  • Danzig or War: Cores on Katowice and Poznan when Danzig (Poland) is conquered.

______________________________Italy:______________________________
  • Albanian Irredentism: Cores on Crete, Epirus, and North Epirus when North Epirus (Albania) is conquered.

  • Albanian Occupation: Cores on Albania when is conquered.

  • Balkan Ambition: Cores on Dalmatia, Ljubljana, and Northern Slovenia when Dalmatia (Yugoslavia) is conquered.

  • Italian Irredentism: Cores on Alpes, Bouches du Rhone, Corsica, Malta, Savoy, Ticino, Var when Savoy (France) is conquered.
Government & Law - Changed Original Laws
The amount of slots for political advisers has been doubled, and a number of laws has increased.

____________________________Trade Laws____________________________

Embargoed Economy:
  • +5% Consumer Goods.
  • +30% Resources to Market.
  • +15% Agency Upgrade TIme.
  • +10% Base Construction Line Speed Boost.

Free Trade:
  • -2.5% Consumer Goods.
  • +75% Resources to Market.
  • +20% Base Construction Line Speed Boost.

Export Focus:
  • +50% Resources to Market.
  • +10% Base Construction Line Speed Boost.

Limited Exports:
  • +2.5% Consumer Goods.
  • +25% Resources to Market.
  • +5% Base Construction Line Speed Boost.
  • -5% Building cost of Destroyers.

Closed Economy:
  • +5% Consumer Goods.
  • 0% Resources to Market.
  • +10% Fuel Gain Factor.
  • -10% Building cost of Destroyers.

Collectivization (Communist Only):
  • +5% Military Factory Output.
  • +2.5% Consumer Goods.
  • 0% Resources to Market.
  • +10% Fuel Gain Factor.
  • -5% Base Construction Line Speed Boost.
  • -5% Building cost of Destroyers.

___________________________Economy Laws___________________________

Undisturbed Isolation:
  • +60% Expected number of Consumer Goods.
  • +50% Mil to Civ and Civ to Mil Conversion Cost.
  • -50% Construction Speed.
  • -50% Military Factory and Naval Dockyard Output.
  • -60% Fuel Gain per Oil.
  • -45% Fuel Capacity.

Civilian Economy:
  • +40% Expected number of Consumer Goods.
  • +20% Mil to Civ and Civ to Mil Conversion Cost.
  • -30% Military Factory, Dockyard, and Civilian Factory Construction Speed.
  • -10% Military Factory and Naval Dockyard Output.
  • -40% Fuel Gain per Oil.
  • -25% Fuel Capacity.

Early Mobilization:
  • +40% Expected number of Consumer Goods.
  • +10% Mil to Civ and Civ to Mil Conversion Cost.
  • -20% Military Factory, Dockyard, and Civilian Factory Construction Speed.
  • -5% Military Factory and Naval Dockyard Output.
  • -25% Fuel Gain per Oil.
  • -10% Fuel Capacity.

Partial Mobilization:
  • +30% Expected number of Consumer Goods.
  • -10% Military Factory, Dockyard, and Civilian Factory Construction Speed.
  • -2.5% Military Factory and Naval Dockyard Output.
  • -10% Fuel Gain per Oil.

War Economy:
  • -10% Political Power Gain.
  • -1% Recruitable Population.
  • +25% Expected number of Consumer Goods.
  • -10% Mil to Civ and Civ to Mil Conversion Cost.
  • +10% Military Factory, Dockyard, and Civilian Factory Construction Speed.
  • +5% Factory Repair speed.

Total Mobilization:
  • -20% Political Power Gain.
  • -2% Recruitable Population.
  • +15% Expected number of Consumer Goods.
  • -20% Mil to Civ and Civ to Mil Conversion Cost.
  • +20% Military Factory, Dockyard, and Civilian Factory Construction Speed.
  • +10% Factory Repair speed.

_________________________Conscription Laws:_________________________

Disarmed Nation:
  • 1.5% Recruitable Population

Total Mobilization:
  • 2.0% Recruitable Population

Total Mobilization:
  • 3.0% Recruitable Population
Government & Law - New Laws
________________________New Societal Laws:________________________

National Character Laws:
  • Industrializing Efforts
  • Neutral Observer
  • Loyal Soviet (Puppet of Communist Countries)
  • Loyal Dominion (Puppet of Democratic Countries)
  • Obedient Puppet (Puppet of Fascist and Neutral Countries)
  • Sleeping Giant (United States of America)
  • Fumes of Empire (United Kingdom)
  • Irregular Communist Forces (Communist China)
  • Home of the Revolution (Soviet Union)
  • Nazi State (Germany)
  • Grand Council of Fascism (Italy)
  • Structured Military Society (Japan)
  • Nationalistic Tendencies (Norway and Austria)
  • Unstable Republic (Mexico, France, and Spain)
  • Nationalistic Tendencies (Norway and Austria)
  • Jewel of the British Empire (British Raj)
  • Constrained by Nine Power Treaty (Nationalist China)
  • Warlord Government (Chinese Warlords)
  • Fearful of the Soviet Union (Finland)
  • Dictatorial Regime (Greece)
  • National Catastrophe and Resurgent Bulgaria (Bulgaria)
  • Isolated Nation (Ethiopia)
  • Graveyard of Empires (Afghanistan)
  • National Defense Industry (Hungary)
  • Iron Guard Rising (Romania)
  • Beacon of Independence in Asia (Thailand)
  • Colonial Government (Dutch East Indies)

Government Laws:
  • Monarchy
  • President
  • Prime Minister
  • Dictatorship
  • Chairman
  • Federal Assembly

Gender Laws:
  • Women at Home
  • Women in the Fields
  • Women in the Factory
  • Women in the Workforce

Press Laws:
  • Free Press
  • Regulated Press
  • Press Censorship
  • State Press

Police Laws:
  • Free Society
  • Civil Police Presence
  • Standard Police Force
  • Secret Police State
  • Military Police

Financial Laws:
  • Normal Industrial Finances
  • Series D Bonds
  • Series C Bonds
  • Series B- Bonds
  • Series B Bonds
  • Series A- Bonds
  • Series A Bonds

________________________New Industry Laws:________________________

Trade Laws:
  • Collectivization

Industrial Laws:
  • Free Market Capitalism
  • Protectionism
  • Agrarian Socialism
  • State Capitalism
  • National Syndicalism
  • National Socialism
  • Market Socialism
  • Planned Economy

Nationalization Laws:
  • Private Control
  • Key Industries
  • Major Industries
  • State Owned

Economic Foundation Laws:
  • Agriculture Foundation
  • Autarky Foundation
  • Capitalist Foundation
  • Corporate Foundation
  • Command Economy Foundation

Military Spending Laws:
  • Peace Time Spending
  • Minimal Spending
  • Limited Spending
  • Considerable Spending
  • Extensive Spending
  • Wartime Spending

________________________New Military Laws:________________________

Military Mobilization Laws:
  • Reserve Mobilization
  • Limited Mobilization
  • Standard Mobilization
  • General Mobilization

Foreign Recruitment Laws:
  • Strict Standards
  • Foreign Volunteers
  • Foregin Levies
  • Foreign Divisions

Military Training Standards Laws:
  • No Military Training
  • Minimal Military Training
  • Basic Military Training
  • Advanced Military Training
  • Elite Military Training

Officer Training Standards Laws:
  • No Officer Training
  • Basic Officer Training
  • Advanced Officer Training
  • Elite Officer Training

Military High Command Laws:
  • Army General Staff
  • Air Force General Staff
  • Navy General Staff
  • American General Staff
  • French General Staff
  • British General Staff
  • Dominion General Staff
  • Chinese General Staff (Different for Nationalist and Communist China)
  • Warlord General Staff
  • Polish General Staff
  • Soviet General Staff
  • German General Staff
  • Italian General Staff
  • Japanese General Staff
  • Hungarian General Staff
  • Romanian General Staff
National Focus and Spirits
Base National Focus length decreased from 70 days to 60 days.

_______________________National Spirits Changed:_______________________

France:
  • Inefficient Economy
  • Protected by the Maginot
  • Disjointed Government
  • Expand the Citizenship
  • Victors of the Great War

United States of America:
  • Home of the Free
  • Great Depression

United Kingdom:
  • Service Overseas
  • Prepare for the Inevitable
  • British Austerity
  • Aircraft Production Group
  • War to End All Wars

Germany:
  • MEFO Bills
  • Autarky

Italy:
  • Vittoria Mutilata

Hungary:
  • Interventionism

Romania:
  • Reserve Divisions
  • Agrarian Reform

Japan:
  • State Shintoism
  • Spiritual Mobilisation
Officer Corps - Additions
Additions to the Spirits in the Officer Corps.

___________________________Army Spirits:___________________________

  • Spirit of the Academy:
    • Theoretical Training
    • Praxis Training
    • Officers with Outstanding Merits
    • Combat Veteran Training
    • New Age of Soviet Women

  • Spirit of the Army:
    • Never Surrender
    • Careful Planning
    • Soviet Style Combat
    • German Style Combat
    • American Style Combat

  • Spirit of Division Command:
    • Mobile Defense
    • Breakthrough
    • German Blitzkrieg (Germany Only)
    • Banzai {Japan Only)

    __________________________Navy Spirits:_________________________

  • Spirit of Naval Academy:
    • Discrete Valor
    • Carrier Training

  • Spirit of the Navy:
    • United States Navy Tradition
    • British Royal Navy Tradition
    • Kriegsmarine Navy Tradition
    • Imperial Japanese Navy Tradition
    • French Navy Tradition
    • Italian Royal Navy Tradition
    • Royal Dutch Navy Tradition
    • Spanish Navy Tradition
    • Soviet Navy Tradition

  • Spirit of Naval Command:
    • Carrier Combat
    • Big Guns, for Big Ships
    • Pacific Carrier Warfare

    _________________________Airforce Spirits:_________________________

  • Spirit of the Air Force:
    • Army Aviation
    • Naval Aviation
    • Aerial Resupply
    • Intercontinental Ballistic Missile

  • Spirit of the Air Force Command:
    • Improved Fighter Aircraft
    • Improved Bombing Training
    • Jet Fighter (Germany Only)