Unnamed Space Idle

Unnamed Space Idle

297 ratings
Base Carry Challenge
By Myros
In this guide, I will describe the breaking point for the Base Carry Challenge.
You may find the same Guide in the Wiki [usi.fandom.com]
5
9
9
4
2
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Base Carry 1
The minimum viable setup for 'Base Carry 1' requires building materials level 32, component level 30, and booster level 6. Additionally, you need to have unlocked at least 9 out of 14 fields.

In the boss fight in sector 3, you need to be active and replace 2-3 building materials with components after the shield from those components has been used up.

Base Carry 2
ou should be prepared for Base Carry 2 if you have unlocked these two slots (blue arrow). As before, replace Max Shield with Damage in the second base as you become weaker.

Since you cant get salvage, there is no benefit in LV 1 Weapons.
Base Carry 3
For Base Carry 3 you will need LV 30 Building Material and the slot in the picture below.


The easiest Strategy for this Boss is to outheal it. While Base 1 is completly Green, use this config for the other 2 Bases:


Since we outheal the Boss, you can take any Weapons you like.
Base Carry 4
For Base Carry 4 you will need over LV 100 Base Components in Base 3 and 7 open slots in Base 4. Similar to our previous strategy, we will outpace the Boss through intensive healing.
Base Carry 5
To accomplish this, you should have all but one or two slots unlocked in Base 4. Around LV 80 Building Material is perfect.
42 Comments
BlazingImp77151 8 Oct @ 12:03pm 
I was unable to beat base carry 2 with this. are you meant to have the buildings at specific levels? and what layout is base 1 meant to be when you do base carry 2?
NexAngelus *X* 24 Sep @ 4:14pm 
i had 2 extra slots in base 3 but missing one marked as should have... but passed base 3 no issues. thanks for the guide!!!
rjmorrell 4 Aug @ 11:21am 
Can't get it to work.
dantheman41 3 Jul @ 4:18am 
For base 1 challenge its about balancing offense and defense and using boosts. Boosts, a boost of 1.5x will give you the same about if you place it between two nodes as if you placed down 3 nodes. The bonus can be multiplied if you place more boosts around stat nodes.

Base 2 introduces "parts". In the challenge parts give you a stat multiplier.
Base 3 introduces more stat multipliers.
poopgaming2 13 Jun @ 11:00am 
these challenges are so fucking retarded youd never guess to put a bunch of bullshit nodes that dont do anything in every single slot
thanks for this guide
Artagon 16 Apr @ 3:11am 
Thank you very much!!!:steamthumbsup:
Eagleclaw 1 Mar @ 5:54am 
Much appreciated to @PossibleTango - their setup worked perfectly for me as well.
PossibleTango 22 Feb @ 11:07am 
https://imgur.com/a/puecX9q
https://imgur.com/a/6qCdVK2

The base carry 3 setup did not work for me, but this did. I was able to beat it around sector 42.
PraeTo 20 Feb @ 7:03pm 
thanks :)
GaviJa 2 Feb @ 11:44am 
I have all of base 1 and 2, doesn't work at all for challenge #2