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For Aim Practice On 'Scout' > Try practicing your aim on tr_walkway maps that you can find on the TF2 workshop page (or google search it instead).
Scout is easy to play but a hard class to master so don't get discourage even if you have lots of deaths since it's a major part with learning a class & becoming good at it in TF2.
'Bonk! Atomic Punch' is a good secondary to use if you want more survivability or 'Mad Milk' if you want to help out your team. You can also use the 'Crit-a-Cola' if you would like since 'Saxton Hale' would probably oneshot you anyway so the Crit-a-Cola is a decent choice against 'Saxton Hale'. 'Fan O' War' if you want to risk it and give a minicrit debuff to 'Saxton Hale'; 'Wrap Assassin' & 'Sandman' if you want to play safe while inflicting a debuff on 'Saxton Hale' from a safe distance.
And that's basically it. Just push "Saxton Hale" away with your 'Force-A-Nature' whenever he gets close and if he does a stomp attack on you, immediately 'double jump' to avoid it then do the "hit n' run" strategy until 'Saxton Hale' dies or until your team caps the control point.
https://www.youtube.com/watch?v=grv6NX0ITCg
- Killing a Pyro as Scout is really easy. Scout has a lot of advantages because of his high mobility & hit-scan weapons which alternately give Pyro less options when dealing with a Scout since he can't reflect nor air blast Scout because he would immediately leave Pyro's attack range. The only thing Pyro mains can do is perform a 'flare-punch combo' or 'shot-gun combo' with the 'Degreaser' to kill Scout. But Scout can just two shot a Pyro with '2 direct-meatshots' once you have good aim which is why Pyro is weak against a Scout because he can use his high mobility to either escape or get near a Pyro to 2-shot him (although you do need a little bit of skill & practice in 'tr_walkway' to do this though).
You make it sound so easy but idk man, even when jumping I still get burned every time