XCOM 2
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Double Pod Count
   
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Позначки:  war of the chosen
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23 лип. 2023 о 11:41
1 лют. о 21:38
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Double Pod Count

Опис
What if instead of having bigger pods, you just had MOAR pods?

Reflect a copy of each Pod over the Line Of Play so they're at least theoretically not right next to each other.

includes config options to skip certain schedules or encounters, and mutate certain encounters into different ones when cloning.

I've shipped default config that should handle most problematic extra encounters, but lemme know if I've missed something.

(technically, includes options to spawn up to 4x the number of pods, but what kind of madman would use that?)
Коментарів: 52
GameAcc 14 верес. о 15:43 
It spawns faction but very limited (1 pod) for me.
Shadowbeaver 30 черв. о 11:08 
I have the same problem as Deathraven13, no raider faction is spawning
Boyrdee 11 черв. о 14:37 
lwotc?
Kinsect 15 трав. о 13:14 
Say does this work with the Plus versions of a Better Mission and a better Campaign?
Tacoaloto 9 трав. о 5:48 
Actually, if I want just a few extra pods I probably could just set it to whitelist and include just like basic encounters x2 or something like that, right?
Tacoaloto 6 трав. о 8:15 
Would it be possible to add a % chance to trigger an extra pod? Like Instead of it being Double pods, it's 50% chance for an extra pod for each pod on the map?
ress139 26 квіт. о 20:34 
Sadly this doesn't work as I hoped b/c the pods spawn too close together, effectively doubling pod size with 2 leaders. In the retaliation missions there are twice the casualities. I unsubscribed after I just triggered 4 pods on 1 tile. Going for bigger pod sizes now.
alexo2008 4 квіт. о 17:58 
so laggy with this mod. game is almost unplayable in the later game because the map can't handle it.
ARTHUR 17 берез. о 10:44 
Hi,
super mod, thank you. But is there a way to manage the avent's number, accurately or as a percentage of the basic number planned for a mission and how ?
Thank you for your answer
SlapDickMcRunFast 12 берез. о 23:05 
Using [WOTC] Overwhelming Enemy Pods & Double Pod Count
First mission had 27 enemies, no conflicts that my Mod Manager can see.
Looking forward to running this on Legend