RimWorld
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Blood loss isn't deadly
   
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Mod, 1.4, 1.5
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2023年7月23日 0時25分
4月12日 21時16分
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Blood loss isn't deadly

解説
Blood loss isn't treated as lethal when the pawn is not bleeding, no more "Medical Emergency" for nothing...

[ko-fi.com]
9 件のコメント
Meme Goddess  [作成者] 2023年12月1日 15時36分 
@MercuryRiver I've considered that before, it always annoyed me that I would get a medical emergency when their infection was 80% with 96% immunity... I might update this mod at some point with that feature
MercuryRiver 2023年12月1日 8時04分 
This is soooo helpful, I wonder if you could make something similar for those at "deaths door" for infections that they have enough tending to become immune to before it kills them. This is the other misleading health notification that keeps messing me up ha
Anyway thank you so much for this!
BloodyWolf1213 2023年10月11日 13時41分 
Could you also remove the Medical Emergency Warning for animals by "Animals Logic"?

Also, This should be base game... I lost a prisoner to infection (that could've been amputated) because the stupid harmless warning overlapped It, So I'm giving this an award
Meme Goddess  [作成者] 2023年7月30日 16時26分 
@FoxoManiak Right? I'd panic every time I saw it, then notice it's just blood loss. Or, even worse, I'd ignore it and someone else would die :steamsad:
FoxoManiak 2023年7月28日 13時31分 
Very nice, no longer will I have to be on high alert for a day everytime someone bleed a lil too much!
Meme Goddess  [作成者] 2023年7月23日 16時25分 
@Victor Nope, it only checks the sickPawns list for anyone with blood loss and removes them from the list if that's the only life threatening hediff on them. Shouldn't really affect performance
Victor 2023年7月23日 16時15分 
Does this affect performance in any way?
Sir Luis 2023年7月23日 12時58分 
subbed n thanks
CTH2004 2023年7月23日 9時50分 
nice! Not very realistic (as if you lose a lot of blood, that's bad, even if you stop bleeding), but definitely useful and nice!