Night of the Full Moon

Night of the Full Moon

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Achivements Guide (English)
By Rivey ✟
A way to try to show all the achivements in a sorted way.

This guide is a work in progress.

Last Update: 19/07/2023 with 133 achivements.
   
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Night of the Full Moon (57 achivements) - Part 1
Event Related Achivements

  • Shop Regular - Buy 20 cards from the Grimalkin Shop.
  • Heart of Iron - Upgrade card 6 times at the Smithy.
  • Drunken Stupor - Forget cards 6 times at the Amnesia Tavern.
  • Card Trade - Trade 2 times with the adventure Card Collector.
  • Witch Trade - Eat the 3 Lost Apple cards that appears with the Witch's Dobout (2nd chapter) and collect the Witch's Reward at the end.
  • Taste Master - Try the a potion 5 times at the Witch Apothecary (2nd and 3rd chapter).

Cumulative Achivements

  • Brave Advance - Defeat a total of 50 / 100 people.
  • Millionaire - Spend a total of 500 / 1.000 / 2.000 gold.
  • Renegade - Deal a total of 1.000 / 10.000 / 20.000 damage.
  • Grandmaster - Gain a total of 50 / 500 / 2.000 mana.
  • Card Connoisseur - Get a total of 50 / 100 / 200 / 500 cards.

Clear Normal Stage Achivements

  • Knight's Glory - Using Lady Knight complete the game with Normal difficulty.
  • Like the Wind - Using Ranger complete the game with Normal difficulty.
  • Magic Mastery - Using Little Witch complete the game with Normal difficulty.
  • Devout Heart - Using Nun complete the game with Normal difficulty.
  • Great Magic - Using Magician complete the game with Normal difficulty.
  • Potions of Wonders - Using Apothecary complete the game with Normal difficulty.
  • Dilemma - Using Werewolf complete the game with Normal difficulty.
  • Contract Concluded - Using Soul Hunter complete the game with Normal difficulty.
  • Body of Steel - Using Mechanic complete the game with Normal difficulty.
  • Explore the Black Forest - Complete the Fourth Chapter with Normal difficulty.
    How to unlock the 4th chapter by Rivey

Clear Hard VII Stage Achivements

Night of the Full Moon (57 achivements) - Part 2
Boss Related Achivements

  • A brave heart - Defeat a boss with level higher than your's.
    Play on Normal difficulty and avoid as most fights you can while getting good cards.
  • A close call - Defeat any boss when you have only 1 health.
    If you're having trouble getting it right, use the card Last Hope (rarely appears with Nun and Soul Hunter) to reduce your HP to 1 and gain a new turn. Make sure to not self-heal during that turn.
    Alternatively, Knight has high control over damage resistance and her own HP. Pair strong Armor cards with self-damage like Dual Destinies or Hold Firm to take "low HP" down to "1 HP", and then use Piercing Attack or Fires of Rage to ensure you can kill the boss. Be wary of bosses with piercing damage, and take care not to kill yourself with involuntary self-damage like Martyr's Armor.
  • Not a scratch - Defeat any boss when you have full health.
    Focus on armor cards (Round Shield, Tower Shield, Absolute Defense, Bolster, etc), and healing cards (especially Vampire Sword). You only have to end with full health.
  • Indifferent - Defeat a boss without playing a card.


  • Expose Truth - Defeat the Mystery Man.
    You need to defeat the Witch and Werewolf to unlock the Mistery Man on Normal difficulty.
    Also Courage and Reputation needs to be highger than 4.
    Extremely easy with Lady Knight and lots of equipment.
    One strategy: Upgrade your Basic Attacks and focus on getting cards with draw effects. Get the Crazy Axe equipment card to duplicate Basic Attack cards, and Battle Trumpet, Fencing, and Two-bladed Sword to boost their damage. Lightning Blade, Dirk, and Poison Dagger are all good equips for this strategy as well. Bolster gives you continual armor, especially with passive equipment damage. Doing this, I got this without getting hit once.
    Dialogue Choices by Rivey
  • Breaking Dawn - Defeat Perist in the first turn.
    Use Witch with a ton of draw cards and cards that deal damage multiple time when played. You'll need to do about 400 damage in one turn*.
    Knight with 2+ Martyr's Sword can also work - two swords and two armor/amulet will give your first play 500% damage. This is especially viable with max health builds and Impact (entering at full) or Fires of Rage (entering near death). Trample or Assault can further multiply this damage.
    Be aware that overkill doesn't transfer to the priest's second form, so you'll need another 100 damage. This can be done with Combo on Dual Destinies for 36 damage and a tripled followup.
  • Hello, Grandma - Defeat grandma in the first turn.
    * When it refers to "...in a turn", it means both you and the enemy. So if you trigger an extra turn before the monster's turn, that still counts as your first turn.
    Same principle as Breaking Dawn, but you have to deal 600 damage (Normal) in 1 turn*.
    Build Suggestion--Mana Burn (Witch): Cards: Magic Staff (it does ridiculous damage with repeated mana cards), Torch; Blessings: Energy Extraction, Cheese Trap, and Cross Magic (preferably, but not highly necessary). Cross Magic is best with high initial mana (about 30+), which can be provided via Card Atlas. Then just spam mana cards (if you have cards that increase fire damage, like Binding Flames, it's even better!) and fetch cards. Having something like Hurricane for a finishing blow is a good idea if mana cards weren't enough, especially when combined with Mana Leech. Don't forget to use the Incantation ability. This build can be frustrating in mid-game.
  • Save the black forest - Kill Forest Spirit in the first turn (Chapter 4).
    Beating Forest Spirir by noMorePurchases

    Single Turn Achivements


  • Quick solution - Defeat any boss in the first turn.
    Little Witch is recommended for this achievement due to her high damage output.
  • Storm - In a single attaack deal a damage of 200.
    Easily done if you get to find a Toad Prophet.
  • Worse - Monsters have more than 8 points of vulnerability.
  • Inexhaustible - Use at least 30 cards in one turn.
    * When it refers to "...in a turn", it means both you and the enemy. So if you trigger an extra turn before the monster's turn, that still counts as your first turn.
    Get cards that let you draw additional card or create new cards in your hand. Magician, Ranger, and Apothecary are the best suited for this achievement.
  • Invincible - Have more than 200 armor in a combat.
    Get as much HP as possible as Lady Knight. Let the last boss deal as much as damage without killing you, active the 2nd skill and play a Piercing Attack/Bolster combo.
  • A Snap - Exile 20 cards in a combat
    Certain roles favor exiling cards.
    Witch has multiple cards which exile other cards of your choosing, and a strong extra turn build which can use them with less damage exposure. Devouring Curse exiles from your deck so you aren't suck with an empty hand, and can trigger defensive spells for safety. Dimension Magic exiles a full hand of cards; with Incantation one or two can quickly exile most of your deck, while Burning Nut adds temporary cards as exile fodder.
    Suspected but unconfirmed: Angry Spirit counts for an exile each time it's played. 20 casts of this are unrealistic, but several uses can inflate your card count to avoid exiling your whole deck.
  • Time magic - Play your own turn 3 times in a row.
  • 21 points - Use spell card 21 times in a turn.
    Same as Inexhaustible, but use spell cards instead. An easy way to complete this as Magician is to use Concentrate, Cleansing along with Poker Dart, which can decrease and reset mana cost of Poker Dart and allow for casting it 20 times in the same turn.
  • Energy source - Gain 20 mana in a single turn.
  • Gospel - Trigger 10 prayer cards in a single turn.
  • The Weak Body - Sum of Poisoned/Chilled/Burn/Stuck reaches 999.
    Poison is your best bet, since you can use Wither followed by Toxicity Spread, along with cards that double spell effects. Other cards like Frost Nova are also helpful. Bleed does not count towards this total.

    Whole Run Achivements

  • Stand of Arms - Equip no less than 7 equipments.
    Get 7 equipment cards and then focus on drawing cards. It depends a bit on luck, but focus on buying equipment and get every equip slot +1 upgrade you can. Additionally, there are some cards that will add equipment, like Close Combat.
  • I Want All - Do not skip any box and conquer the game.
  • Strong - Maximum health reaches 130 (out of combat).
    Make use of the Witch's Apothecary and buy all the Max HP+ potions until you get it.
  • Minimalism - Conquer the game by deck with no more than 10 cards.
    Beating Forest Spirit by noMorePurchases
  • The more the better - In addition to normal attacks, carry 4 identical cards.

    Nightmare Difficulty

  • Dark sheet music - Complete the level on Nightmare difficulty with a movement.
  • Death Trio - Complete a level on Nightmare difficulty with 3 movements.
The Red Hood Diaries (18 achivements)
Knight

  • Toy Knight - Clears stage with Sleeping Wind Knight (Hard).
  • Secret Weapons - Clears stage with Fatal Fork (Hard).
  • Racing Competition - Clears stage with Mechanical Fist (Hard).


  • Horsemen of Apocalypse - Equip 4 Wind Knights.
  • Secret Confrontation - Defeat foreign assassin with Fatal Fork on the first turn.

Witch

  • Agents of Storm - Clears stage with Hurricane Staff (Hard).
  • Icy Flame - Clears stage with Ice Torch (Hard).
  • Master Apprentice - Clears stage with Witch's Broom (Hard).


  • Vampire Castle - Defeat the Vampire Lord on the first turn.
  • Little Witch is recommended for this achievement due to her high damage output.
  • Curse Purification - Take three monster abilities of the final boss to defeat Midas.
    You will need to unlock the starting options Vampire Lord, Queen of Viper and Black Swan. You might need to defeat each boss multiple times in order to get them (I'm not 100% sure but fighting them in Hard mode seems to unlock them easier. Maybe it's impossible to unlock them in Normal mode). Pick them in Hard mode 5 (any character theoretically possible). Using the Hurricane Witch (ideally with 2 Hurricane Staff) with high damaging spells (most Fire spells and Hurricane) will allow you to finish fights quickly, so you don't lose much HP with Black Swan. You might have to restart some fights until you have a good enough starting hand. Mid game is especially hard, so try to end fights with high HP or the next one will get impossible. Butterfly Guard and Devil Cook are the most difficult enemies, since your high damaging spells are bad against them.
    One blessing that could be useful is the Pandora's box Vampire Codex, which give you back 1 health over every 5 damage you did. Combining with high armor and full set of equipment, a "Vampire Knight" can survive quite a beating, even against Midas. Against Midas, however, you might have troubles with the poison building up, therefore it's good to have some finishing move. Phantom Boxing is an interesting choice, as it may give you some of the best cards in the game (eg: Fearless). Combining with the Pandora blessing/curse which "copy Wind Knight but turn your cards to straw", you will have a lot of "free" 6-damage attack card to burn every turn, while looking for the best possible random card Phantom Boxing might give you.

Apothecary

  • Get Drunker - Clears stage with Blend Beaker (Hard).
  • Cordon Bleu - Clears stage with Selected Recipes (Hard).
  • Chemical Reconciliation - Clears stage with Blend Breaker (Hard).


  • Hit on what one likes - Defeat drunk butler with Cocktail.
  • Cuisine Duel - Defeat the fat devil with Selected Recipes.

Ranger

  • Smart Thief - Clears stage with Diver Gloves (Hard).
  • Ancient Scholars - Clears stage with Archaeological Tools (Hard).
  • Precision Assassin - Clears stage with Sharp Blade (Hard).
Memory in the Mirror (40 achivements)
Expert

  • Warrior Expert - Clear with 3 warriors.
  • Beast Expert - Clear with 3 beasts.
  • Machine Expert - Clear with 3 machines.
  • Nature Expert - Clear with 3 natural types.
  • Ghost Expert - Clear with 3 ghosts.
  • Dragon Expert - Clear with 3 dragons.
  • Acolyte Proficiency - Clear with 3 Acolyte in your deck.
  • Alchemist Proficiency - Clear with 3 Alchemists in your deck.
  • Mixed Expert - Clear with 3 different types of minions.

True Expert (Difficulty 10)

  • True Warrior Expert - Clear Difficulty 10 with 3 warriors.
  • True Beast Expert - Clear Difficulty 10 with 3 beasts.
  • True Machine Expert - Clear Difficulty 10 with 3 machines.
  • True Nature Expert - Clear Difficulty 10 with 3 natural types.
  • True Ghost Expert Clear Difficulty 10 with 3 ghosts.
  • True Dragon Expert - Clear Difficulty 10 with 3 dragons.
  • True Acolyte Proficiency - Clear Difficulty 10 with 3 Acolyte in your deck.
  • True Alchemist Proficiency - Clear Difficulty 10 with 3 Alchemists in your deck.

Clear Difficulty - Controller

  • Controller - Clear Difficulty 3.
  • Controller - Clear Difficulty 6.
  • Controller - Clear Difficulty 9.
  • Controller - Clear Difficulty 10.
  • Ultimate Challenge - Clear Difficulty 10 without losing HP.
  • Toy Kingdom Clear Difficulty 11.

Unstoppable

  • Unstoppable I - Minion's Attack reach 100 before battle.
  • Unstoppable II - Minion's Attack reach 200 before battle.
  • Unstoppable III - Minion's Attack reach 400 before battle.

Tightened Defenses

  • Tightened Defenses - Minion's HP reach 100 before battle.
  • Tightened Defenses - Minion's HP reach 500 before battle.
  • Tightened Defenses - Minion's HP reach 1000 before battle.


Cumulative

  • Big Sale - Accumulate spending 100 / 300 / 1000 gold.
  • Researcher - Accumulate upgrade 20 / 100 / 200 times.
  • Lucky One - Accumulate triple 10 / 50 / 100 times.

Single Turn

  • Spirit Envoy - Complete 3 prayers that last for at least 2 turn in a single turn.
  • Quick Blend - Get 10 Potions in a single turn.
  • Fabricate Rumors - Triple 2 times in the same turn.
  • Barrage Game - Deal damage 100 times in a single battle. ❗️❗️
  • Apostle - Complete 10 prayers that last for at least 2 turn in a single turn .❗️❗️

Others

  • Tiny Legion - Clear with your level not exceeding 4.
  • Crazy Researcher - Upgrade to 6 stars before level 12.
  • Equipment Master - Equip 4 pieces of equipment on 1 minion.

❗️❗️ = Not present In-Game Achivement List
The Wishing Night (17 achivements)
Queen

  • Nightingale - Queen, clear any Difficulty.
  • Nightingale and Rose - Queen, clear Hard VII.

Mechanic

  • Mech Creation - Mechanic, clear any Difficulty.
  • Frail Heart - Mechanic, Hard VII.

Unstoppable

  • Unstoppable I - Increases Minion ATK to 200.
  • Unstoppable II - Increases Minion ATK to 1000.

Strong Defense Line

  • Strong Defense Line I - Increases Minion HP to 100.
  • Strong Defense Line II - Increases Minion HP to 500.

Parry Grandmaster

  • Parry Grandmaster I - Increases Minion Parry to 100.
  • Parry Grandmaster II - Increases Minion Parry to 500.

Single Turn

  • Extreme Output - Deal 1000 damage in a single turn.
  • Fatal Rhythm - Use 7 cards in a single turn.
  • Endless Energy - Spend 10 Movement in a single turn.

Eye of Truth

  • The End? - Unlock Eye of Truth.
  • The Truth? - Defeat Eye of Truth.

Others

  • Ultimate Strengthen - Increases Minion Strengthen total to 100.
  • Lone Wolf - Clear with only 1 Minion in your deck.
Memory Puzzle (1 achivement)
4 Comments
Briansip 6 Mar @ 4:55pm 
Wow, huge thanks tor your help!
I never realized thats even there.
Rivey ✟  [author] 4 Mar @ 11:34am 
Eternal Memories
"Clear Chapter 4 with Wolf on any difficulty"

ehh... so far 0.0% of players have it... I guess you have to access the secret chapter 4 with the werewolf as your character in the main game mode

here how you can get to the chapter 4: https://steamproxy.net/sharedfiles/filedetails/?id=3007565100
Briansip 4 Mar @ 7:27am 
D u get ‘eternal memories’ achievement? How?
🐾ツxFotzyto©🐾 24 Jul, 2023 @ 1:03pm 
Nice!
Thanks For Taking The Time!
You're The Best :3