Hearts of Iron IV

Hearts of Iron IV

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Guide for how to play Navy [very WiP]
By Master Gizon LEMON PL
Simple explanation(I hope so) of Navy aspects in Hearts of Iron IV, game made by Swedish dudes. Mostly dedicated for Man to the Guns DLC owners.

I hope it will help everybody who's reading this.




Misspells correction and other comments are welcome





Imagine: Hoi4 Man to the Guns DLC poster
   
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Chapter 1: Why you would even bother about ships?
Despite Navy is expensive investiment, it's often requied to beat certain nations like UK or Japan as they are island nations or U.S. because it's very far away.(yeah, I know, first two you can just paradroop into them). However, you need navy to protect convoys that are suppling your overseas proppeties (*Germany crying in the corner*), transport your troopers and also very important trade. Having naval dominance is just important for completing your high ambitions. Indeed, naval in hoi4 is hard, but it's learnable. In this guide I will explain your all of this part of gaemplay and also try insert some humor.
Chapter 2: Your ships (vessels class explanation)
We have 8 ships classes(types). Everyone is fiting for their tasks.


The ships are:

Class
In-game shortname
Hull they are builded on
Destroyer
DD
Destroyer Hull
Light cruiser
CL
Cruiser Hull
Heavy Cruiser
CA
Cruiser Hull
Battlecruiser
BC
Heavy Ship Hull
Battleship
BB
Heavy Ship Hull
Aircraft Carrier
CV
Carrier Hull
Super Heavyt Battleship
SHBB
Super Heavy Battleship Hull
Submarine
SS
Submarine Hull

2(3) Kinds of naval warfare vessels

Well, except ships classes that I mentioned a table before, we also have terms: Screen Ships & Capital Ships and also submarines
  • The screen ships are your "support fire" they also try to counter damage to themselfs, so their bigger brothers survive, but their role is signifant to turn tides of battles.
  • The capital ships are your main firepower destroying other powerfull ships. They are slower and definetly more expensive but they are like "commanders"
  • We have also subamrines, but I don't like them call them other kind. Submarines are explained little below



Now I will talk about their roles&capabillites in naval warfare
  • Submarines a.k.a. underwater mosquitos are special ships that work underwater, that make them invisible and hard to spot. Submarines are cheap and slow. Filled with torpedos they are very efficient to convoy raid. If you add minelaying device at them, you can also create minefield to create traps and decrease enemy naval suppremacy overall.



  • Detroyers are small, fast and relativly cheap screen ships. Despite their size they can be powerfull addition to battle. They main strength are speed, torpodo's launchers and anti-submarine weapons (ASW- anti-submarine warfare). People should use them as convoy escort and common supporting ships, their torpodos will sunk or heavy damage "bigger fishes" and ASW will annihilate underwater mosquitoses called submarines. For their design in ships designer(Man to the guns content only) you should focus, like I said many times, on speed(best engines researched) torpodo launchers, deep charges and also sonars, so you will spot that damn SS. I also recommend to sign the, for scouting task force (what task force and fleet is, I will explain more below )

  • Light Cruisers. Light cruisers are also screeing ships but bigger than DD's, slightly slower but better in guns. Irl often armed with torpodos too. Simlilar with destroyers, it's good at supporting main fleet. It's just screen job. To make your cruiser considered light you need to put light cruiser guns on your cruiser hull.




  • Your first very capital ship on the list, the Heavy Cruiser. It's basically more powerfull CL(more guns, more armor, more everything) but with that important change.... it's capital ship. As you know it means that ship lead task force through battle. From my expierience you should design them into 1 of 2 ways: screen ship squisher(much light damage provided by support naval guns) or regular(heavy cruiser batteries for more hard damage)



  • (sorry, this imagine has crown because it's considered as pride of the fleet) Battlecruisers are heavy ships with a lot of weapons, but it has less armor than ordinary battleships however it's faster, so it's likely to dodge enemy guns. Famous HMS Hood and USS Alaska( well that one is questionable) were battlecruisers.




  • BB stands for Big Boi and clearly it's a Big Boi. Battleships are armed with even more guns, more armor but it's obvious that means is much slower than other ships. It's firepower is it main asset. Remember to not let BB stay alone, otherwise it will vanish.




  • is unsuall capital ship. It has abillity to carry planes. Building ship itself is long procces + planes. Carriers are providing great naval & air dominance. Designed with loot of plane decks and equiped with nice naval bomber this team will obelirate enemy ships.



Chapter 3: Organazing the navy (Importance Alert!!!!!)
Well, well, well..... I think most people came for this chapter. Let's get this over with. Warships are organised into Task Forces. Task Forces are organised into Fleets.




Task Force is like squad of ships. They are executing assigned roles in assigned areas.

An example of Task Force. This one has no orders nor regions assigned, docked in Singapour port.
4 Comments
Miller 14 Nov, 2023 @ 8:32am 
One of the best introductions I've seen, most people usually over complicate loads. Good start.
Sergeant Soap 19 Sep, 2023 @ 6:12am 
this is very new guide
you have started off welll
Master Gizon LEMON PL  [author] 16 Sep, 2023 @ 6:31am 
Don't worry, I will update it soon. :jawagrin:
dean1starwars 15 Sep, 2023 @ 11:51pm 
Would've thought you would add more lol