Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español - España (Spanska - Spanien)
Español - Latinoamérica (Spanska - Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (Portugisiska – Portugal)
Português - Brasil (Portugisiska - Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (Ukrainska)
Rapportera problem med översättningen
@Dr I'd recommend my happiness genes mod, where even the worst situations are clouded by happiness that is technically not directly related to drugs, though drugs were probably involved at some point.
As for the warcall, I can look at whether the ability allows for a radius, but based on what I recall, that is more Alpha Genes territory as I don't have the needed knowledge to create summons or add a radius to an ability that wasn't designed to have one initially. The closest I've come to an advanced war call is command animal in my superhero genes mod, but that still only targets one animal at a time.
For some reason I just got an idea for a gene; advanced animal warcall. Like a normal warcall but every animal within, say, a radius of a targeted spot gets the effect, or even summons a friendly manhunter pack like the nature path in Vanilla Expanded Psycasts.
...um, does frostbite-related genes work on frostbite from "Cryoweapons"? https://steamproxy.net/sharedfiles/filedetails/?id=2974564984