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Issue seems to occur during loading screens/level transitions. Could be due to desync/latency issues?
One user had really low ping and was fine but another user was hitting over 150ms ping. With both in the game we had a bunch of crashing during loading screens only for non-hosts.
The easiest recreation is during the initial cinematic if a user who is not the host tries to skip the cutscene then the level failed to load and they crash. If the host skips the cutscene first then others can skip after the host has finished loading. Fine for the first cutscene but level transitions also cause a similar issue (i.e. a player walks to the level transition after the tutorial one player loads the other 2 are stuck on a black screen).
@VAR Submit crash logs to github